Duck bug
When you watch a demo the transition before ducking looks cutting. Any chance this can be fixed?
I thought about this too, it's looks rather weird.
I have no idea what yopu mean...and/or dont see it myself. Maybe Raptor can have a look at it with you if you can link us to a demo or 2.......that has this problem quite obviously.
I'm aware of this problem, there are a few other things to be taken care of but it is being worked on.
That's nice to know, thanks for your work!
I'm not sure if this worth creating new thread so I'll just leave it here. The question is, is it normal that downloaded from server maps lack alphabetical order in "create server" map selection menu and go straight down in the list regardless of the name?
And btw commands such as /noclip don't work from console, only from chat.
They don't have alphabetical order because the engine code that loads the maps resets the order whenever it checks the different maps folders (i.e. there is a maps folder in the server download folder, one in your base folder, and one in the kzmod readonlycontent folder).
The commands that should be entered in the console are just noclip etc. Using / in chat executes a console command, so /quit would just execute quit in the console.
Originally posted by RaptorThe commands that should be entered in the console are just noclip etc. Using / in chat executes a console command, so /quit would just execute quit in the console.
Oh I assumed so that console commands execute without slash but I was still using "say". It's clear now and I don't see much of a problem with the first issue either so all is good, thanks for responding.
This has been fixed in the latest update, so I'm closing this topic.