Collecting Stuff Idea
Hey,
I thought about something.. lets say u are playing a map... lets say Bhop map, or a course or something and u can collect like coins etc... and if u collect like 100, u have a auto bhop enabled (on the specific place where u collected them) for like 1 minute, or u have parachute, or u have rocket, hook, stuff like that.
what u think?
That could actually be done as a mapper.
You would need the coin models from the connect4 game in kz_fragmania........
some special KZmod entities like logic_relay_kzmod, math_counters, logic_case.
This gives you the visual coin that you can make appear and disappear with a player activated trigger setting one ups on the mathcounter and tagging the logic relay to allow the next.........then when the math_counter reaches a number etc........give a special ability.
Something similar to this idea was done in the custom map by teh_grave: kz_bhop_lost_temple. You had to find all the pieces of a puzzle to open something special.
Thats purely a nice Sonic the Hedgehog map idea :D
Thanks SoULFaThEr, yeah its a good alternative way, also i got the idea fro mthe temple run game, similar to sonic, but sonic would be awesome
dont ask what others think about it, do the proof of concept map and take a look on it yourself. think about it, improve it when its not good enough for you otherwise send a test version to friends for a second oppinion.
such ideas are better to judge by a proof of concept instead of a text concept.
would actually work well with a bhop raceway and spread the coins out etc.....you either go directly or collect enough coins to get the big booster
Originally posted by dEMolitedont ask what others think about it, do the proof of concept map and take a look on it yourself. think about it, improve it when its not good enough for you otherwise send a test version to friends for a second oppinion.
such ideas are better to judge by a proof of concept instead of a text concept.
I didn't even ask based only on making by the mappers point of view my friend, if it could be done within plugin ec that would be another thing, and there is nothing really to proove with concept or idea, i explained it, soulfather understood it like sonic.
Isn't it what kz_tj_dust2 is all about? I don't remember what visual was used for a checkpoint model there but they were scattered all over the map and you are supposed to pass through all of them in a predetermined order.
This is crazy but just out of interested, in one of op's ideas was mentioned a rocket, not sure what he actually meant with this but can something like a rocket launcher be implemented? Like in quake or TF2. lol
there have been multiple discussion about rockets and specific grenades for trick jumps but...they were all democratically turned down.
People dont like all of our extras. I don't really understand why but this is actually true for 95% of the "candidate" players of this game. Imagine if we added rockets and nades. This would not improve the mod imo. If there was a huge collective vote......i wouldn't say no, but so far, no major interest was shown.
Originally posted by KarLiOriginally posted by dEMolitedont ask what others think about it, do the proof of concept map and take a look on it yourself. think about it, improve it when its not good enough for you otherwise send a test version to friends for a second oppinion.
such ideas are better to judge by a proof of concept instead of a text concept.
I didn't even ask based only on making by the mappers point of view my friend, if it could be done within plugin ec that would be another thing, and there is nothing really to proove with concept or idea, i explained it, soulfather understood it like sonic.
you didnt get it? your idea = is an idea, to get your idea working you need a proof of concept and thats how the testmap comes in.
also you dont need any addons or plugins in source. since everything can be scripted with the i/o entity system.
Originally posted by SoUlFaThErthere have been multiple discussion about rockets and specific grenades for trick jumps but...they were all democratically turned down.
People dont like all of our extras. I don't really understand why but this is actually true for 95% of the "candidate" players of this game. Imagine if we added rockets and nades. This would not improve the mod imo. If there was a huge collective vote......i wouldn't say no, but so far, no major interest was shown.
That's amazing what source is capable of with the right touch. I wouldn't mind these extras, after all it wouldn't interfere with the other activities but looks like people on xj are too true to their game to be opened for new stuff.
Originally posted by dEMoliteOriginally posted by KarLiOriginally posted by dEMolitedont ask what others think about it, do the proof of concept map and take a look on it yourself. think about it, improve it when its not good enough for you otherwise send a test version to friends for a second oppinion.
such ideas are better to judge by a proof of concept instead of a text concept.
I didn't even ask based only on making by the mappers point of view my friend, if it could be done within plugin ec that would be another thing, and there is nothing really to proove with concept or idea, i explained it, soulfather understood it like sonic.
you didnt get it? your idea = is an idea, to get your idea working you need a proof of concept and thats how the testmap comes in.
also you dont need any addons or plugins in source. since everything can be scripted with the i/o entity system.
I only explained my idea, i dont know how to bring it to reality, or a concept cus it wouldnt look like the idea, so that's all i wanted to write about it, too bad if you didnt understood it, maybe soulfather can explain it to you more specifically.
Originally posted by KarLiI only explained my idea, i dont know how to bring it to reality, or a concept cus it wouldnt look like the idea, so that's all i wanted to write about it, too bad if you didnt understood it, maybe soulfather can explain it to you more specifically.
LoL i already understood your idea from the beginning but its still an idea, to make it working you need a proof of concept.
And wtf [blockquote] i dont know how to bring it to reality, or a concept cus it wouldnt look like the idea[/blockquote]
How the fuck did you got accepted as an map admin and are trying to design maps....
/edit shorten the quotes
@demolite he got accepted as 1.6 map admin , therefore he doesn't need to have skills with source maps enough to build a map/testmap like this , also being map admin means he has a feel for the map design and gameplay level , not that he is 100% perfect mapper. And as he already said he just asked if it would be possible to do so , therefore he doesn't know how to make it obviously , so it's a bit silly to ask him to make it , don't you think?
@fakan aehm no, its just an task what a designer is learning. when you think you are finished with learning you are learning further, since every game every engine every mod is different has other features has other entitys but if you know the ground features or the ground entitys its just an look up on the entitylist and a trial and error.
even i dont know much about the source engine and helped fof with vmt.
nowdays everyone is constantly asking on how to do this/that or wants a complete list of function to make it for their own. because they dont want to take their time to learn the game, mod, engine how it handles things
@dEMolite, from your behaviour i wouldnt need to be talking to you anymore on that aspect. I am not going to argue on such stuff, if you believe you are awesome at mapping, good for you, waiting your maps mate.
ps: fakan has explained what i meant with '' i dont know how to bring it in reality'' its not just making few brushes adding an entity and boom ur done.
Good luck.
Originally posted by KarLi@dEMolite, from your behaviour i wouldnt need to be talking to you anymore on that aspect. I am not going to argue on such stuff, if you believe you are awesome at mapping, good for you, waiting your maps mate.
ps: fakan has explained what i meant with '' i dont know how to bring it in reality'' its not just making few brushes adding an entity and boom ur done.
Good luck.
said the one which had removed his contest map from the download area and news when it was placed on the last place.
i told you how to go and if you dont understand the theory of a proof of concept map then you should dig deeper. i was from the beginning still objective untill you offended me with your ignorance, since you havent understood the form of poc then i am sorry for you.
[blockquote]ps: fakan has explained what i meant with '' i dont know how to bring it in reality'' its not just making few brushes adding an entity and boom ur done.[/blockquote]
please read again i already wrote to use the I/O system....
Und um dir nun eins komplett rein zuwürgen, zeigt es mir auch das du überhaupt keine ahnung vom Entitysystem in Goldsrc hast. So dumm kann man echt nicht sein...
Originally posted by KarLiif you believe you are awesome at mapping, good for you, waiting your maps mate.
Good luck.
ähm...yes demo where ar ur maps? (gosh itz like a kindergarten and hm^ is god)
but i stand strong...and say demo build some nice and creative maps!
So KarLi ur into mapping?
I will agree with only one thing that demolite said and that is that very few go and learns in on their own like i do, fopr example. I will still admit I have to look things up or if im really lazy ill even ask Raptor cuz that dude has an incredible knowledge of this engine. I left CS1.6 to go learn source engine mapping and have since been teaching everyone else who asks for it. I dont have a problem with this. Not everyone has the fabric to be like this.
but you cant ridicule those that dont have that ability imo.
and i dont understand the outrage when i said to create a proof of concept map.
because you knows it best SF, with proof of concept maps. i dont want to know how many maps you had build for kzmod or other mods and thought of np its not that real thing.
dEMolite, the only thing that makes your arguments continuing is that you are just trolling around, instead you can be nice to people. You have no idea what i go through my life if i am busy if i have time and ect, so don't tell me i am lazy to make something or an example, this is not your case, your case in this thread is to whether give your comments about the idea, its irrelevant that you find excuses to assume that i am the ''bad person''.
If i wanted to present the idea in an .vmf file or in a beta map i would've done it at first, hope you understand this time.
Plus: no i am not a really good mapper, i am not i am still learning and i do it slow, if you don't respect that then it is your own issue, so please don't call me an a bad Admin for private reasons which you have nothing to do, and also have nothing to do with this thread.
PS: dEMolite, if you check the map kzkl_forgottenland you will understand why i have removed the map, therefore you don't want to do that, you only want to find the bad side of my self and express it, fine with me keep doing it, big thumbs up. People don't get their Map Admin positions because of Mapping checking a map has different test routines aswell, maybe you'll understand one day.
Originally posted by [KNKraXXXel]Originally posted by KarLiif you believe you are awesome at mapping, good for you, waiting your maps mate.
Good luck.
ähm...yes demo where ar ur maps? (gosh itz like a kindergarten and hm^ is god)
but i stand strong...and say demo build some nice and creative maps!
So KarLi ur into mapping?
This has nothing to do with ''Who released the most maps is the best mapper and has the abilitys to do everything'', firstly we are talking about KZMod (Source) mapping here, which i have experienced few times only, second i don't see you posting anything related to the topic, instead you are trying to support your friend dEM0lite, if you feel like this is kindergarten, you could both be more active on the forum by organising it mates.