Map error! HELP!

08/07/2015 10:49
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Lelekolkosamdobar08/07/2015 10:49

hlcsg v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures test
Arguments: -nowadtextures test -low -wadautodetect
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
Error: Entity 0, Brush 107, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 107, Side 1: plane with no normal
Error: Entity 0, Brush 107, Side 1: has a coplanar plane at (-768, 704, -104), texture FLOOR_30
Error: Entity 0, Brush 107, Side 2: plane with no normal
Error: Entity 0, Brush 107, Side 2: has a coplanar plane at (-768, 704, -104), texture NULL
Error: Entity 0, Brush 107, Side 2: has a coplanar plane at (-768, 704, -104), texture NULL
Error: Entity 0, Brush 107: outside world(+/-32768): (-785,704,-80000)-(-751,741,80000)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 107

Error: Entity 0, Brush 107: outside world(+/-32768): (-801,688,-80036)-(-735,757,80036)
Error: Entity 0, Brush 107: outside world(+/-32768): (-817,672,-80032)-(-719,773,80032)
Error: Entity 0, Brush 107: outside world(+/-32768): (-801,688,-80018)-(-735,757,80018)
Error: Entity 0, Brush 155, Side 0: plane with no normal
Error: Entity 0, Brush 155, Side 1: plane with no normal
Error: Entity 0, Brush 155, Side 1: has a coplanar plane at (-768, 928, -104), texture FLOOR_30
Error: Entity 0, Brush 155, Side 2: plane with no normal
Error: Entity 0, Brush 155, Side 2: has a coplanar plane at (-768, 928, -104), texture NULL
Error: Entity 0, Brush 155, Side 2: has a coplanar plane at (-768, 928, -104), texture NULL
Error: Entity 0, Brush 155: outside world(+/-32768): (-785,891,-80000)-(-751,928,80000)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 155

Error: Entity 0, Brush 155: outside world(+/-32768): (-801,875,-80036)-(-735,944,80036)
Error: Entity 0, Brush 155: outside world(+/-32768): (-817,859,-80032)-(-719,960,80032)
Error: Entity 0, Brush 155: outside world(+/-32768): (-801,875,-80018)-(-735,944,80018)
Error: Entity 0, Brush 267, Side 0: plane with no normal
Error: Entity 0, Brush 267, Side 5: has a coplanar plane at (-423, 673, -264), texture SANDCCRETE
Error: Entity 0, Brush 267, Side 8: has a coplanar plane at (-426, 674, -264), texture SANDCCRETE
Error: Entity 0, Brush 267, Side 9: has a coplanar plane at (-426, 676, -264), texture SANDCCRETE
Error: Entity 0, Brush 267: outside world(+/-32768): (-426,672,-80000)-(-422,676,-188)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 267

Error: Entity 0, Brush 267: outside world(+/-32768): (-442,656,-80036)-(-406,692,-152)
Error: Entity 0, Brush 267: outside world(+/-32768): (-458,640,-80032)-(-390,708,-156)
Error: Entity 0, Brush 267: outside world(+/-32768): (-442,656,-80018)-(-406,692,-170)
Error: Entity 0, Brush 356, Side 6: has a coplanar plane at (304, 360, -288), texture EASTWOOD02
Error: Entity 0, Brush 356, Side 12: has a coplanar plane at (291, 355, -288), texture EASTWOOD02
Error: Entity 0, Brush 356, Side 17: has a coplanar plane at (293, 368, -288), texture EASTWOOD02
Error: Entity 0, Brush 357, Side 6: has a coplanar plane at (608, 360, -288), texture EASTWOOD02
Error: Entity 0, Brush 357, Side 12: has a coplanar plane at (595, 355, -288), texture EASTWOOD02
Error: Entity 0, Brush 357, Side 17: has a coplanar plane at (597, 368, -288), texture EASTWOOD02
Error: Entity 0, Brush 358, Side 6: has a coplanar plane at (608, 920, -288), texture EASTWOOD02
Error: Entity 0, Brush 358, Side 12: has a coplanar plane at (595, 915, -288), texture EASTWOOD02
Error: Entity 0, Brush 358, Side 17: has a coplanar plane at (597, 928, -288), texture EASTWOOD02
Error: Entity 0, Brush 359, Side 6: has a coplanar plane at (304, 920, -288), texture EASTWOOD02
Error: Entity 0, Brush 359, Side 12: has a coplanar plane at (291, 915, -288), texture EASTWOOD02
Error: Entity 0, Brush 359, Side 17: has a coplanar plane at (293, 928, -288), texture EASTWOOD02
(2.17 seconds)

----- END hlcsg -----



hlbsp v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe test
Arguments: test -low -chart
>> There was a problem compiling the map.
>> Check the file test.log for the cause.

----- END hlbsp -----



hlvis v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe test
Arguments: test -low
>> There was a problem compiling the map.
>> Check the file test.log for the cause.

----- END hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe test
Arguments: test -waddir C:\Half-Life\valve -waddir C:\Half-Life\valve_schinese -waddir C:\Half-Life\cstrike -waddir C:\Half-Life\cstrike_schinese -low
>> There was a problem compiling the map.
>> Check the file test.log for the cause.

----- END hlrad -----


How do I fix that guys? Any suggestions?

asterix-kzsrb08/07/2015 13:59

As you can see every -rad work perfectly include hlcsg with texture error FLOOR_30.

Error: Entity 0, Brush 107, Side 1: has a coplanar plane at (-768, 704, -104), texture FLOOR_30


try to change a texture for example and see what happen after. If the same problem ask someone with more experience with VHE.

- Cobrex, Yamangel, Kicius, D@NG3R' ....etc..

Chrizzy mapper Tournament #308/07/2015 18:51(edited 08/07/2015 18:53)

Error: Entity 0, Brush 107, Side 1: plane with no normal

- recreate the brushes. more info here

Error: Entity 0, Brush 107: outside world(+/-32768): (-785,704,-80000)-(-751,741,80000)

- If no brush is near the edges of the grid then recreating these brushes will probably fix the errors. more info here

Error: Entity 0, Brush 155, Side 2: has a coplanar plane at (-768, 928, -104), texture NULL

- read this

KarLi mapper08/07/2015 19:12

Maybe you should use other tools from vluzacn
http://forums.svencoop.com/showthread.php?p=496258#post496258

Keo mapper08/07/2015 19:46

You either have brushes with coplanar planes, for example 3 vertex points on the same straight line, or some textures are bugged stretched and it gives that bug. About the outside world brushes, maybe you have brushes that are outside world, or you made an empty entity (by accidentaly creating an entity from an already made entity and pressed yes or no, don't remember exactly, then the popup appears) and that results in the error ex:Error: Entity 0, Brush 107: outside world(+/-32768): (-785,704,-80000)-(-751,741,80000)

Lelekolkosamdobar09/07/2015 21:35

THANK YOU GUYS! I JUST FOUND IT OUT! THANKS FOR YOUR HELP! FOR ANYONE OUT THERE WITH SIMILAR PROBLEM: If you have made a cylinder with more than 8 faces and is really small - THIS IS CAUSING THE PROBLEM! Plus if you have cut many times one block you would definitely have an error! THANKS GUYS! SOON I'LL UPLOAD IT HERE AND MAKE A CLIP FOR IT! <3

perd0 mapper29/12/2015 17:07(edited 02/01/2016 02:27)

Hi folks I'll use this thread for my issue, trying to do one funky map but getting a weird problem when trying to test it out.

First some facts:
- it's a very small stuff, as of yet, so no map size limits for sure
- there are no entities as of yet, except light and start position entities
- there are no extraordinary textures used (with big size or whatever else)
- it has a very simple layout
- i've used batch compiler and vulcan's shlt (it crashes when i try compile it in VHE too, though)
- nowadtextures is ticked
- no alt+p problem detected

So, the problem is, compilation seems to be fully ok, I couldnt spot any problem there, but when I try load the map the CS crashes and just turns off when the loading is nearing it's finish, no console available, so I can't decect the problem.
I can't see the problem inside the log either but I will post it here in case you spot something. Thanks a lot! As a reward you will get a funky j2s map so don't get lazy and help this good old fella.

FuZzy1 mapper29/12/2015 18:43(edited 29/12/2015 18:55)

try selecting the whole map and copy it in a new map...
or try compiling only parts of the map, with cordon tool, and see if you find the area with the problem

spr1n mapper29/12/2015 19:39

mind sharing the bsp file? I could tell you the error at least.

perd0 mapper29/12/2015 20:07

Thanks spr1n. Ive sent you a PM.

dEMolite mapper29/12/2015 20:18(edited 29/12/2015 20:20)

i guess something is again wrong with the engine. since already released maps like stealthhanger and co having the same loading issues.

i would try to debug the whole map by sections: e.g puting every section/rooms in to different mapfiles and let them run.

some maps are crashing in the loading sections after the steampipe update which were running fine before that update.

Keo mapper29/12/2015 20:52

The light bouncing seem incredibly fast...like there's almost nothing to render... have you tried changing the textures, entities, or even rebuild the "stuff" you did?
Also, what stuff...is it a room or something of a kind? how is it built and textured?

spr1n mapper29/12/2015 20:59

Originally posted by perd0
Thanks spr1n. Ive sent you a PM.

Sorry that wasn't really helpful because map worked just fine on my linux machine. But that makes me think it could be some memory allocation engine error caused by textures/scaling or light data.

I would suggest some diagnostic options
1. select all brushes and reset textures (scale 1.0, shift/rot 0, world). recompile and test
2. change light compilation settings completely or remove sky+light_env. recompile and test
3. if above steps aren't helping then breaking down map into segments as suggested by others

you can also try to set up log system (I dont remember how its done in windows) or try starting the map in dedicated server to see the console output.

perd0 mapper29/12/2015 22:33(edited 29/12/2015 22:34)

eh, why has to be this old shitty mapping system for a game from 2002 be so complicated and full of errors? :D thanks for effort though i will try suggested tips tomorrow after work.

FAME30/12/2015 01:17

Please, use spoiler tag for error logs.

Roach30/12/2015 09:39

I don't know if it is the proper place to ask but the map kz_kzlv_wanderer crashes my cs... Anyone know the fix?

FAME30/12/2015 10:34

Originally posted by Roach
I don't know if it is the proper place to ask but the map kz_kzlv_wanderer crashes my cs... Anyone know the fix?

It should work fine with beta version of Steam CS.

perd0 mapper30/12/2015 15:20

Originally posted by Keo
Also, what stuff...is it a room or something of a kind? how is it built and textured?

As of yet only ground texture and a few boxes/crates/walls on top of it, with no other walls around (so basically an open space with sky texture around it)

perd0 mapper31/12/2015 01:21(edited 31/12/2015 01:34)

guys Ive managed to run it, i found the reason...i copied the map into a new rmf and i forgot to add the sky name to the new file, then i was able to run it. as soon as i realised i did not change the sky, i did so and it failed to run again. so the sky was faulty. thanks for your time, though, appreciated!. mapping continues :)

Roach31/12/2015 14:49

Originally posted by FAME
Originally posted by Roach
I don't know if it is the proper place to ask but the map kz_kzlv_wanderer crashes my cs... Anyone know the fix?

It should work fine with beta version of Steam CS.

And how exactly do u get that? And I do have original copy of cs.

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