fu_insane

Started by FuZzy1 mapper
08/09/2015 21:52
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FuZzy1 mapper08/09/2015 21:52

A small climb map with some interesting jumps. Special thanks to lrs for helping me tweak the jumps in it. Hopefully will see a demo on it someday...

Pics and download here: http://cs.gamebanana.com/maps/187258

Mathzz08/09/2015 22:04

It's probably insane, as the name suggests. However, judging by the screenshots I can't help but to notice how bland it looks in comparison to your previous map fu_extreme. Which quite frankly had an amazing atmosphere and overall design.
I could be mistaken, though, as it's entirely possible the screenshots are misleading me to believe otherwise. And if that's the case, I apologize.

I will test the map within the next upcoming days.

Fantasm08/09/2015 22:05

Originally posted by FuZzy1
Hopefully will see a demo on it someday...


why didnt you submit it to the map team first if you wanted it on xj? or is this intended for cosy?

FuZzy1 mapper08/09/2015 22:13

it had plenty of checks... everything is fixed.

and it looks better in game than the screen shots.

random Tournament #308/09/2015 22:43

no one did fu_extreme, you made fu_insane

FuZzy1 mapper08/09/2015 22:47

this one is way safer to do nocp

Stabilot08/09/2015 23:28

Its a very nice map! Like it!

daza mapper09/09/2015 02:02

I could do the first jump section to the second jump section. 10/10 map

Countyzz09/09/2015 18:41

masterminds of kz maps if FuZzy1 really great map and hard af

Countyzz09/09/2015 18:41

Originally posted by Countyzz
masterminds of kz maps if FuZzy1 really great map and hard af


is* sry for dp

Dolphinrecord holder Tournament #209/09/2015 22:33

Originally posted by Countyzz
Originally posted by Countyzz
masterminds of kz maps if FuZzy1 really great map and hard af


is* sry for dp

Just do it

Dalxins mapper10/09/2015 13:16

This map is so pale..texture too simple.Fu_extreme 10/10. but this..i dont know. maybe 5,cause jumps are interesting.

FuZzy1 mapper10/09/2015 23:38

Originally posted by Dalxins
This map is so pale..texture too simple.Fu_extreme 10/10. but this..i dont know. maybe 5,cause jumps are interesting.


I think it looks pretty good for 1 and half week map. Don't really have the time to do something complex, or try many different texture styles, and i was focusing on the jumps for this map...

Sunako11/09/2015 09:41

its a pretty good map and fun , except the bhop part

Dalxins mapper11/09/2015 11:33

Originally posted by FuZzy1
Originally posted by Dalxins
This map is so pale..texture too simple.Fu_extreme 10/10. but this..i dont know. maybe 5,cause jumps are interesting.


I think it looks pretty good for 1 and half week map. Don't really have the time to do something complex, or try many different texture styles, and i was focusing on the jumps for this map...


yea.jumps are rly interesting.in fact im working on something right now too.just now started this mapping thing.trying to make interesting bh,climb combination.Mapping is easy,if you wanna make default map like goldbhop,but i found out that making something interesting..not so fast thing.Btw in my opinion,would be great idea if you`d make fu_extreme2..

FuZzy1 mapper11/09/2015 12:23

maybe next year... enough mapping for 2015 :)

Dalxins mapper21/09/2015 22:43

anyone knows how to jump on this shit? :D http://failiem.lv/g/gnuygee#aa/2015-09-21_00001.jpg

KarLi mapper21/09/2015 23:01

spam wheel scroll up/down depends on what u use after u jump?

Dalxins mapper21/09/2015 23:12(edited 21/09/2015 23:17)

Originally posted by KarLi
spam wheel scroll up/down depends on what u use after u jump?


I jump with mwheelup and duck with mwheeldown.for random duck i use mouse1.i`ve never faced something like this.so i have no idea how to..:D .so can you tell me exactly what to do here?:D

FuZzy1 mapper21/09/2015 23:19

Originally posted by Dalxins
anyone knows how to jump on this shit? :D http://failiem.lv/g/gnuygee#aa/2015-09-21_00001.jpg


Is a tricky one... I'l try to explain:

1. Start facing the wall, and as far as you can on the edge...
2. Walk just a bit in front, than jump
3. Strafe right to face the "slide"
4. You have to duck as soon as you jump, and keep duck pressed...

Of course you can make it the other way around as well...
Here's a demo... http://www21.zippyshare.com/v/EAdtAvn4/file.html

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