Porting GoldSRC Maps

Started by kraster
06/10/2015 15:16
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kraster06/10/2015 15:16

I'm started to port 1.6 maps (and learning source engine mapping xD), I will make guide how to port when completly understand how to fix all things.
So here some screenshots:
kz_cargo, need to fix all textures. and (make light more bright ?)
Image
cg_strafejumpZ, i think its looks good, i do minimal fixes:
Image

Please suggest which maps i should port, at this moment i will start with not big maps.

Keo mapper06/10/2015 15:32

definitely make the light more bright...seems like a difference in luminosity with the same settings. But, you're doing a pretty good job so far. I might port some maps too. Make a list so people know what you port/will port.

fakan06/10/2015 16:15

great work :)!
I would love to see kz_cliffez and cg_coldbhop on kzmod , the memories

r4diaxo06/10/2015 16:38

The maps are just a bit too dark but overall they look great!!!!

Sunako06/10/2015 18:48

qsk_grayish-2

dEMolite mapper06/10/2015 20:35

i hope you asked the mappers for permissions.

fakan06/10/2015 22:29

like if anyone in cs:go scene asked for any permissions , it's not like you could sue them , + he's not putting the maps as his product or anything , he doesn't really need permission to port them and keep original mappers name in the map

Keo mapper06/10/2015 22:43

and even so, it's hard to find most of the mappers of old maps.

WeMeRA07/10/2015 14:22

Great kraster, I would love to have more of the classic 1.6 maps ported to kzmod.

Hopefully they also will be added to the recordslist here on XJ :)

random Tournament #307/10/2015 19:13

kz_emblem in kzmod?

[KN]KraXXXel07/10/2015 19:25(edited 07/10/2015 19:32)

Originally posted by fakan
like if anyone in cs:go scene asked for any permissions , it's not like you could sue them , + he's not putting the maps as his product or anything , he doesn't really need permission to port them and keep original mappers name in the map




if i remember right even soulfather goes mad if someone portet his map(s) without his permission...and there was/is (?) even a rule that maps where denied on xj when you build a Sequel off a map without a go from the mapper (remember goldbhop v2?)...
But itz ok port cg_coldbhop to kzmod and a hell will breake loose.

dEMolite mapper07/10/2015 21:19

Originally posted by fakan
he doesn't really need permission to port them


i only say: intellectual property

Keo mapper07/10/2015 22:15

as long as the credits go to the original mappers (which i say again, most are unreachable) i don't see the harm.

fakan07/10/2015 22:31

and I say he is not stealing the maps or in anyway presenting them as his maps , he takes no credit for "creating" them , he just ports them to different mod where they still serve their original purpose as kreedz maps , he is not violating any rights of original mappers just spreading their work into another media with giving them full credit

CiNdOR^ mapperrecord holder07/10/2015 23:16

kz_kzarg_undergroundjourney

kraster08/10/2015 09:05

Now im workin' on retexturing kz_cargo here some comparasion:
Image

sambb08/10/2015 09:05

Would love to see some water maps ported like kz_man_lost_island or other classic masterpieces such as kz_kzfr_statueofliberty, kz_ea_harbor and kz_kzlv_wanderer.

New maps would be more than welcome also, and definately more water used, it looks so good on kzmod.

JamBawa08/10/2015 12:27(edited 08/10/2015 12:28)

Also some good long maps like kz_canyon and dark_ages would be fun :D

Kic mapper08/10/2015 13:10

Waiting for tutorial. I will also port my maps into KZmod soon.

That cargo fix looks really nice with this lighting.

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