KZmod: kQbmig on kz_bhop_angkor

Started by jusuuh
18/01/2016 15:56
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jusuuh18/01/2016 15:56(edited 18/01/2016 15:56)

https://www.youtube.com/watch?v=B8Hr4advbSU&list=PLSezcn_pwZoZU46uqpNPQGvavb_chyAl8&index=1

awesome run by
clip by
visit KZ-Pictures tumblr

my playlist of KZmod 2.0 videos in YouTube https://www.youtube.com/playlist?list=PLSezcn_pwZoZU46uqpNPQGvavb_chyAl8

C.R.Orecord holder19/01/2016 05:03

Gj both!

rawerecord holder Tournament #119/01/2016 08:14

Watching it in 720p60fps was such an orgasm. Great job both!

Universe19/01/2016 08:56

Oh my GOD what a run from NAPZ and not only the run but the clip itself was perfect ! Eye candy from start to finish ! Great job to both of you, NAPZ and low- !

Cobrex mapper Tournament #219/01/2016 16:44

how beautiful is this ... wow
just by watching this 3min clip, why would you still play 1.6?

Crystal-19/01/2016 18:29

Why does the crouching animation looks like cancer?

The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<

Berkut Tournament #219/01/2016 21:05

Originally posted by Crystal-
Why does the crouching animation looks like cancer?

The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<

thats how you see it when playing demo. not a moviemakers fault

WOOFix19/01/2016 22:55

Originally posted by Crystal-
Why does the crouching animation looks like cancer?

The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<


Sup Nikita

jusuuh20/01/2016 01:11

Originally posted by Crystal-
Why does the crouching animation looks like cancer?

The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<


It's a bug related to the duck animation. CS 1.6 doubleducking had to be built for KZmod by using a teleport to make your feet go up like in 1.6. It really feels like 1.6 dd but the teleport messes up the position data of a demo, and so when you play a demo, the animation isn't properly synced.

This is a known bug in KZmod but unfortunately it seems to very hard to fix. Ingame you can't see it but when viewing a demo it appears. And naturally when a high quality video is made, especially in 60 fps, you can clearly see the animation bugging in multiple frames.

As a moviemaker, this is the thing I'm most eagerly waiting on to be fixed.

Crystal-20/01/2016 02:21

Originally posted by jusuuh
Originally posted by Crystal-
Why does the crouching animation looks like cancer?

The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<


It's a bug related to the duck animation. CS 1.6 doubleducking had to be built for KZmod by using a teleport to make your feet go up like in 1.6. It really feels like 1.6 dd but the teleport messes up the position data of a demo, and so when you play a demo, the animation isn't properly synced.

This is a known bug in KZmod but unfortunately it seems to very hard to fix. Ingame you can't see it but when viewing a demo it appears. And naturally when a high quality video is made, especially in 60 fps, you can clearly see the animation bugging in multiple frames.

As a moviemaker, this is the thing I'm most eagerly waiting on to be fixed.

Oh I see, thanks !

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