KZmod: kQbmig on kz_bhop_angkor
https://www.youtube.com/watch?v=B8Hr4advbSU&list=PLSezcn_pwZoZU46uqpNPQGvavb_chyAl8&index=1
awesome run by —
clip by —
visit KZ-Pictures tumblr
my playlist of KZmod 2.0 videos in YouTube https://www.youtube.com/playlist?list=PLSezcn_pwZoZU46uqpNPQGvavb_chyAl8
Gj both!
Watching it in 720p60fps was such an orgasm. Great job both!
Oh my GOD what a run from NAPZ and not only the run but the clip itself was perfect ! Eye candy from start to finish ! Great job to both of you, NAPZ and low- !
how beautiful is this ... wow
just by watching this 3min clip, why would you still play 1.6?
Why does the crouching animation looks like cancer?
The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<
Originally posted by Crystal-Why does the crouching animation looks like cancer?
The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<
thats how you see it when playing demo. not a moviemakers fault
Originally posted by Crystal-Why does the crouching animation looks like cancer?
The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<
Sup Nikita
Originally posted by Crystal-Why does the crouching animation looks like cancer?
The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<
It's a bug related to the duck animation. CS 1.6 doubleducking had to be built for KZmod by using a teleport to make your feet go up like in 1.6. It really feels like 1.6 dd but the teleport messes up the position data of a demo, and so when you play a demo, the animation isn't properly synced.
This is a known bug in KZmod but unfortunately it seems to very hard to fix. Ingame you can't see it but when viewing a demo it appears. And naturally when a high quality video is made, especially in 60 fps, you can clearly see the animation bugging in multiple frames.
As a moviemaker, this is the thing I'm most eagerly waiting on to be fixed.
Originally posted by jusuuhOriginally posted by Crystal-Why does the crouching animation looks like cancer?
The clip was really smooth and had a very nice atmosphere to it, especially with the in-game sounds enabled but the damn crouching animations ruined it for me :<
It's a bug related to the duck animation. CS 1.6 doubleducking had to be built for KZmod by using a teleport to make your feet go up like in 1.6. It really feels like 1.6 dd but the teleport messes up the position data of a demo, and so when you play a demo, the animation isn't properly synced.
This is a known bug in KZmod but unfortunately it seems to very hard to fix. Ingame you can't see it but when viewing a demo it appears. And naturally when a high quality video is made, especially in 60 fps, you can clearly see the animation bugging in multiple frames.
As a moviemaker, this is the thing I'm most eagerly waiting on to be fixed.
Oh I see, thanks !
Please log in to post replies.