prochallenge2_speed_hard
First of all I want to apologize for the map update.
You have to download map again if you got it before 5pm CET 2nd of March.
Secondly I would like to ask how do you like this map and if I should make an easy version of it?
By the way — made this additional teaser as his entry application for XJ.
HD@60fps recommended. Note that both teasers were made on an older map build, so it may be worth checking the map yourself.
This map has been a pain because of countless bugs and my limited spare time, but I hope you enjoy it.
A bit of history for anyone interested.
This map was started in 2008 by — and me. It was actually one of my first mapping experiences beyond just making some simple jumps etc. Master4life also assisted us on a few things, who is an admin of huge mY.RuN communit along with —. Both were experienced mappers and I managed to learn quickly from them. Our work went on to the 2009 and map became huge and buggy, it got out of hand to the point we got demotivated and project was finally abandoned. You can find 3 hidden rooms in the map that are half done and I had to remove 3 more completely. This January our Prochallenge #2 layout has changed and we needed more maps, which made me to get back to this project in order to keep this tournament going on time. I had to adjust or change all the jumps because originally map was very easy, fix literally over a hundred bugs and create couple area connections. Jumps presented a lot of complications because it had to be a speed map but with harder jumps which doesn't combine easily, so I have chosen average-hard difficulty where you can keep relatively fast pace all the time, there are also many easier jumps that attempt to reward skill and techniques in some time save. Unfortunately I had limited spare time and had to keep it simple adding just some details and concentrating on the brushwork (architecture), so I didn't do overly complicated things here, and there was no need considering its a prochallenge map. Original easy map had more rooms/areas in mind with a bit different climbing path, more scripted scenes, working train (like in half life) throught the whole map, lj room and a train station as the ending. I just want some feedback and opinion if thats something worth making.
Thanks!
I think it's a very nice map.
The difficulty is not "hard" really but it's above average so it's not annoyingly hard, it just takes a little bit more effort than usually which is really nice for a change !
I don't see anything negative or that I'd want to change in this map, simply good job is all I can say :-)
cant play that map, but in my opinion its not rational to change route, i mean to change to easy mode..keep it like this... :)
***reading a history of a map is really nice...i hope we can see on this community more of these histories/longer-descriptions/ect :)
In my opinion for map _ez version its will be great idea cause this map looks pretty beatiful and every movment/jump you making on this makes it is looks really cool, i really like that creativity and map gj spr1n and xPaw. Im only for _ez version :)
ez v pls
good job you're back to redo an old map and xpaw for the help they it gave at the time.
a good map, I think the map has a style of Mujik by rock walls and some jumps (kzru_bear), raver by the textures and mentalo by jumps of desolate_h , It is what came to my mind while i played.
I found some small bugs:
Nulled block
bug2
these lines are in other parts of some rocks
repeating texture
lamps
(All lamps of one of the "mines" have the error)
I imagine the amount of mistakes you've had, many times have you used the vertex tool.
I would like an easy version, or that is what would look better on a map with that ambient (to my taste).
Please log in to post replies.