KZMod Update - Build 2681 - Bug fixes, new map, new mapper options

Started by Raptor 
16/04/2016 04:15
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Raptor 16/04/2016 04:15(edited 16/04/2016 05:35)

Hello everyone! It's been a while since a KZMod update, I've had plenty of coursework, KZMod deserves some attention though, so here we are!

Make sure you use your Update Kreedz Climbing link or KZUpdate.bat in the KreedzClimbing folder to update.

Bug fixes:

-> Added check for trigger_multiple not having any flags ticked. This seems to be a bug in Hammer, and results in triggers not working in the map. Now the console prints a message if you forgot to tick the Clients flag.

-> Fixed trigger_nocheck not working properly when the timer is started.

-> Fixed not being able to see another player use their flashlight when spectating in first person.

-> Fixed sounds looping when using a map trigger_teleport with psychic antigravity on in some situations.

-> Fixed some kzmod trigger entities (i.e. trigger_nocheck, jumpcontrol etc) not firing their OnStartTouch etc outputs.

-> Made a change that may help with the ocassional demo lag.

-> Fixed +USE causing checkpointing and teleporting delays.

-> Added a quick fix for the kz_cellblock physics crash.

New features:

-> Added more debug data to demos for helping with issues.

Map entity changes:

point_powerup_stripper:

-> Added StripActivePowerup and StripAnyActivePowerup inputs.

item_pickup:

-> Added ability to choose if the pickup will give duplicate powerups (i.e. a copy of the currently active powerup) with the options:

Allow duplicate powerups.

Allow duplicate powerups (but not a duplicate given from this entity).

Don't allow duplicate powerups (the item_pickup will not give a new powerup until the active powerup expires).

New entity: filter_multiplayer_kzmod

This entity allows you to use the kzmod "allowed player" behavior on a lot more brush entities (any that have a "Filter" keyvalue).

Set the desired brush entity's filter to this entity, and then use AddAllowedPlayer, RemoveAllowedPlayer etc on the filter as normal, and the
brush's behavior will be influenced.

The following entities now support this behavior when used together with filter_multiplayer_kzmod:

trigger_legbreak

trigger_nocheck

trigger_push

trigger_jumpcontrol

trigger_playersolidity

trigger_player_movement_attributes

func_volumetric_fog

trigger_gravity

trigger_soundscape

NOTE: When a player becomes no longer allowed while standing inside a trigger, the game will act as if they left the trigger area.

New map:

-> Added kz_bun_protraining, a map for training with the Bungee, the same idea as surf_protraining and strafe_protraining.

The map is by KZMod developer SoUlFaThEr and should have been in the release a long time ago.

Enjoy!

Raptor 16/04/2016 05:35

Updated, as I forgot the item_pickup duplicate change.

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