kz_slide_journey - BETA DOWNLOAD -
Name: kz_slide_journey (maybe)
Author: Chrizzy
Status: 90%
Type: Slide/Climb
Difficulty: Average/Hard
Length: long..
Production time: April 2016 - ?
Information
Early version of a slide map :D No timer yet, map is not balanced and of course is not that detailed.
Pictures (24.06.2017)
Click here for full album
Download (24.06.2017)
Click to download
Feedback appreciated :)
Looks nice chrizzy i dont think there is anything to add lol.
Wow, this.. You definitely know what kind of the maps this game is lack of. Glad to see that you are doing a slide map (with a bit of climb ofc).
Made me open kzmod once again to try this and I found it really fun. Liked the idea and scales of the rooms, the map feels immense, it is well-thought and has an idea in it. By chance made me remember those slide_sv_brick maps which made a new slide trend in 1.6, and your map extends this trend on kzmod.
That was a journey that took me forever to do and its only 50% wtf? I mean gj man, I only hope that you dont reach brush limits as you did with mineblock map :D
I can confirm that everything is possible to do. Some places are quite hard, but all of them are possible.
There is actually I noticed something, lying on the surface. Without looking into details, as long as the map is not complete, I'll post what I got.
Ok here I just liked how lattice makes shadows :)
1.Not sure if thats what you wanted but maybe you could fix light here a bit?
2. Blocks are a bit out of place 

And few others in the same room.
3. Textures on these columns reflect weirdly.
4. This one is important. You can slide up and just make +duck to do it. I noticed it throughout the map with the block being too low above the slide.
5. Two textures layed together make flickering
6. Shadow
7. Shortcut
8. Shortcut (in further saves time by sliding on side of the tube)
Thank you for playing the map Berkut! I have fixed the bad placements of the blocks in the big pipe room. The shortcuts have hopefully also been fixed. The lighting is not good in many places of the map and it will be fixed.
When i say that the map is 50% finished it doesn't necessary mean that the route is half way finished, but that there is a lot of details etc left.
I'll upload a new beta version eventually :)
This map looks excellent, Chrizzy! If there are any KZMod related issues or questions, I'll be happy to answer them. Keep up the good work!
Looking good Chrizzy, can't wait to test it!
Is there a way to fix 1 unit bug at the top of the slide ramp? I have the same issue in crystal_palace
What do you mean flash? That you can stand on top of the slide? If so I just move the top of the the slide inside the wall that its connecting to, then you cant stand there.
Originally posted by flash2Is there a way to fix 1 unit bug at the top of the slide ramp? I have the same issue in crystal_palace
chrizzy has it fixed. you just have to drag with vertex tool top poligon inside the wall
Originally posted by ChrizzyWhat do you mean flash? That you can stand on top of the slide? If so I just move the top of the the slide inside the wall that its connecting to, then you cant stand there.
I was talking about the map i'm working at and had this issue. thnx for the tip <3
Here is a bug i encountered if this is 100AA then ignore it but if its 10AA i have a problem with stoping my momentum. When i land on something its hard for me to stop and remain on it, its like im sliding on ice, or was it always like this?
100aa suppose to be on surf maps, 10aa is for slide and kz?
No the thing is when i land after sliding my movements is not slowed down even if i press ctrl and Left or Right the opposite of way i'm flying, for example if fly after slide to the left even if i hold ctrl and the right button i'm not losing the speed after i land. Also 1unit bug at the top 
Just wanted to say that I don't have time to work on the map until I'm finished with my exams. :)
Hey, I updated the map! The map is now almost finished, some parts needs more work but the main course is pretty much done. If you have any suggestions or found something please say so :)
Images: http://imgur.com/a/z8UAu
Beta download: https://www.dropbox.com/s/ednjgi9h77hzqat/kz_slide_journey.rar?dl=0
Finally slide map! :D
good job chrizzor looking sw33t
Six shortcuts/skips besides those that I showed you https://www.dropbox.com/s/xxdrpn7n5u3rgzb/6scs.rar?dl=0
1. missing texture for this model all over the map https://steamuserimages-a.akamaihd.net/ugc/842586004369538525/6F864AB0B543B076B0694DBB01625F019E7E715C/
2. some reflections on block over there https://steamuserimages-a.akamaihd.net/ugc/842586004369538827/59425C78462AC692247D1F18458190505C251729/
3. duck here and you are done https://steamuserimages-a.akamaihd.net/ugc/842586004369539162/B3CF0D12B5A469F3F3BFE9FEFDEA9B6D9C16D98B/ https://steamuserimages-a.akamaihd.net/ugc/842586004369539571/B119C91E98AB9CC01DFC82C16FA30C03EA55D9E9/ https://steamuserimages-a.akamaihd.net/ugc/842586004369539780/BCDDD5102A0A081B0B35C4A15CDB83CAE632CEE5/ https://steamuserimages-a.akamaihd.net/ugc/842586004369540186/7C7CF5B907B21C65C207E1BCC2D91FF244307C48/ meant to be(?)
https://steamuserimages-a.akamaihd.net/ugc/842586004369540812/49445B3077E7BCCAE35D552A4E897A86EDAF4FE8/
4. hard https://steamuserimages-a.akamaihd.net/ugc/842586004369539982/D5272950AACE1DA4AB1DA7ECF9DC2CA33BE37375/ https://steamuserimages-a.akamaihd.net/ugc/842586004369540420/5959A827AE9AB5B62333A35EAF185DB349AD2DEF/
5. https://steamuserimages-a.akamaihd.net/ugc/842586004369541015/154F7E503A1F7503EAD4C8D7356B72D3B6C223EE/ https://steamuserimages-a.akamaihd.net/ugc/842586004369541194/A2CF5AEC5D6B91D345F5E1D59994F90B14058B24/
6. some other places that i showed you, and didnt capture ;(
I've seen some screens where the map gets really dark, I hope those areas can be lit up a bit? Not many people (especially now that new people are joining the scene due to the steam release) are a big fan of areas where you can't look where you're going. Other than that, the map looks beautiful.
looking good, finally some combination with the slide to spice up the kz scene.
definetly agree with JamBawa, dark areas are no-no
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