How to make a sound repeat itself in X minutes ?

07/05/2016 17:16
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D@NG3R` mapper Tournament #307/05/2016 17:16(edited 08/05/2016 20:16)

Hey there I want to make a sound to play it's full length then stop for about one minute and then play again and I want it to do that over and over again I tried a few ways but they didn't work

psh07/05/2016 17:30

make a recording of the sound, add 1 minute of empty time after the sound and then save it? And just keep it on permanent repeat afterwards.

KarLi mapper07/05/2016 17:43

just like @psh said edit the video and add an empty space without any sound for a certain of time and then put the sound and repeat it.

Im not talking about editing a video guys im talking about VHE

psh07/05/2016 18:51

still you can make the sound instead of being for example 0:06 to become 1:06 where you have the 6 seconds of the actual sound and 1 more minute of no sound

FuZzy1 mapper07/05/2016 18:55(edited 07/05/2016 19:01)

I guess it could work with a few multimanagers to start and stop the sound at given times.

Multimanager 1:
start sound at 0:00
activate mm 2 at 2:00 (how long is the sound...)

Multimanager 2
activate mm 1 at 1:00

Too start them each round you can use a func_door with target on mm 1

Haven't tested in hammer, but should work.

If you are confused by what i said above, I'll make a rmf...

KarLi mapper07/05/2016 19:09(edited 07/05/2016 19:10)

Originally posted by D@NG3R`
Im not talking about editing a video guys im talking about VHE


sry my mistake then of what i wrote lol still doesnt matter just loop the emtpy and the sound

D@NG3R` mapper Tournament #307/05/2016 19:46(edited 07/05/2016 19:48)

Originally posted by psh
still you can make the sound instead of being for example 0:06 to become 1:06 where you have the 6 seconds of the actual sound and 1 more minute of no sound


It's a good idea man, but it makes the file size bigger and that's pointless, if the whole thing can be done in the hammer itself.

Originally posted by FuZzy1
I guess it could work with a few multimanagers to start and stop the sound at given times.

Multimanager 1:
start sound at 0:00
activate mm 2 at 2:00 (how long is the sound...)

Multimanager 2
activate mm 1 at 1:00

Too start them each round you can use a func_door with target on mm 1

Haven't tested in hammer, but should work.

If you are confused by what i said above, I'll make a rmf...



I think I got it, but just in case make it when you have some free time, because I didn't quite get the door part

FuZzy1 mapper07/05/2016 20:29

Func_door auto resets at each round start. So this is helpful if you want to start the sound when the map is loaded, or the round is restarted.

So you need to make a Func_door somewhere where players can't reach or see it, and put on it's "target" the name of the first multimanager

spr1n mapper07/05/2016 21:00

Multi_manager doesn't reset on restartround afaik, so you not gonna need func_door's "fire on close" option to trigger it all the time after round ends. (That also means first round not gonna work)

You can activate your multi_manager loop with trigger_multiple/trigger_once by first player or with trigger_auto that activates its target on map load (needs ~1s delay to wait for all map entities to load properly).

Additionally you can use just one multi_manager that activates itself periodically along with triggering sound.

Originally posted by spr1n
Multi_manager doesn't reset on restartround afaik, so you not gonna need func_door's "fire on close" option to trigger it all the time after round ends. (That also means first round not gonna work)

You can activate your multi_manager loop with trigger_multiple/trigger_once by first player or with trigger_auto that activates its target on map load (needs ~1s delay to wait for all map entities to load properly).

Additionally you can use just one multi_manager that activates itself periodically along with triggering sound.



Something like this? https://www.sendspace.com/file/equatt

D@NG3R` mapper Tournament #308/05/2016 17:44(edited 08/05/2016 19:53)

dEMolite did it for me with Fuzzy's way and it works great! Thank you for the help guys.

dEMolite mapper08/05/2016 19:50

np glad i could help you this time instead of last time ^^

A little problem again guys when I tested it it worked, but now it does something different, there are two sounds in the rar in the link one is test-sound the one I used in a test rmf and worked the other is the one I want to put in my map.

The problem with the map sound is that after 30 sec it plays, but then it won't stop it plays nonstop after the first 30 sec. I don't have that problem with the test sound maybe it has something to do with the length difference?

https://www.sendspace.com/file/msbj73

FuZzy1 mapper10/05/2016 15:45

The sound that repeats itself has cue points. Use Gold Wave to remove them.

Yup that worked, thank you !

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