fps drops
i have this issue in some rooms where deppending on the direction im looking fps drop a lot. Searching for solutions i got to the gl_wireframe 2 command and i found out that the cause is that im watching a whole other room that im not supposed to see, and that is not accessible from there (trigger_teleports are used between rooms)

how do i fix this?
Is it your map? Are the walls between the rooms Func_wall?
they are func_wall and have null texture on the other side. I've already fixed it by updating zhtl tools and changing walls and blocks to func_detail, which arent rendered
hardware settings
ingame settings
and we need screens with full wireframe from the room and not some spare parts.
maybe the fps hickups can be some problems on your OS. background programms running and co.
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