[TOOL] MBSPC - BSP to MAP Decompiler

Started by kraster
12/08/2016 00:19
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perd0 mapper08/07/2017 04:02(edited 08/07/2017 04:03)

dont be sorry for reviving it, i am getting the same error. solution highly appreciated.

Twize[k]08/07/2017 12:40

Originally posted by kraster
Can you guys try this version? i recompiled on old Visual Studio 2010:
https://drive.google.com/uc?export=download&id=0B0c6_ok9WI6IYnRSM09xQ3RwdXM


download this and replace it with what you have in build/win32 folder

Cobrex mapper Tournament #208/07/2017 16:54(edited 08/07/2017 16:55)

Works, thanks dude! Though it doesnt work in sdk 2013 as an error crashes hammer. Tried opening it in 1.6's hammer 3.5, fix problems, exporting to .map again = same error. But guess I can work around that.

Twize[k]08/07/2017 17:43

ye .map crashes source hammer save it as .rmf and source hammer opens it up fine then

komt58501/09/2019 21:44

hello, I am having some issues to compile the source code... the makefile is giving me problems. Can someone share the .exe decompiler ? please.

sajkee. mapperrecord holder01/09/2019 23:05

Originally posted by komt585
hello, I am having some issues to compile the source code... the makefile is giving me problems. Can someone share the .exe decompiler ? please.

WinBSPC https://gamebanana.com/tools/5030 ( It wouldn't decompile the map every time and few brushes may be deleted after proces )
BSPviewer http://nemesis.thewavelength.net/index.php?c=83 ( it decompile the map every time, there could appear a tons of unwanted objects, brushes will be bad aligned and clipped almost all of them )

FuZzy1 mapper02/09/2019 00:39

There is exe in archive.. /build folder

komt58502/09/2019 00:53

Thank you very much !

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