[TOOL] MBSPC - BSP to MAP Decompiler
Started by kraster
12/08/2016 00:19
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perd0
08/07/2017 04:02(edited 08/07/2017 04:03)
dont be sorry for reviving it, i am getting the same error. solution highly appreciated.
Twize[k]08/07/2017 12:40
Originally posted by krasterCan you guys try this version? i recompiled on old Visual Studio 2010:
https://drive.google.com/uc?export=download&id=0B0c6_ok9WI6IYnRSM09xQ3RwdXM
download this and replace it with what you have in build/win32 folder
Cobrex
08/07/2017 16:54(edited 08/07/2017 16:55)
Works, thanks dude! Though it doesnt work in sdk 2013 as an error crashes hammer. Tried opening it in 1.6's hammer 3.5, fix problems, exporting to .map again = same error. But guess I can work around that.
Twize[k]08/07/2017 17:43
ye .map crashes source hammer save it as .rmf and source hammer opens it up fine then
komt58501/09/2019 21:44
hello, I am having some issues to compile the source code... the makefile is giving me problems. Can someone share the .exe decompiler ? please.
sajkee. 
01/09/2019 23:05
Originally posted by komt585hello, I am having some issues to compile the source code... the makefile is giving me problems. Can someone share the .exe decompiler ? please.
WinBSPC https://gamebanana.com/tools/5030 ( It wouldn't decompile the map every time and few brushes may be deleted after proces )
BSPviewer http://nemesis.thewavelength.net/index.php?c=83 ( it decompile the map every time, there could appear a tons of unwanted objects, brushes will be bad aligned and clipped almost all of them )
FuZzy1
02/09/2019 00:39
There is exe in archive.. /build folder
komt58502/09/2019 00:53
Thank you very much !
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