KZMod Update - Build 2828 - Movement changes, QoL and Bugfixes
Hello everyone! It's been a while since an update to KZMod was released, but here it is - movement changes, quality of life additions and bugfixes.
Remember to use your Update Kreedz Climbing link or KZUpdate.bat in the KreedzClimbing folder to update the game.
Some of you might be feeling concern at the movement changes title, these changes were made to bring the game's movement closer to 1.6 and unfortunately (in the case of bugfixes) might break a few WR runs. I'm really sorry for this and remind everyone that no changes are permanent if enough hate them, but I ask you to keep an open mind, as I feel the game is getting better over time.
As one more note, I feel I should apologise to the people who kept telling me there was a bug with kz_bhop_minimalism's ladders, I always assumed it was due to the old map using HL2 ladders, turns out there actually was a bug... Really sorry!
Finally, the attempts to get KZMod on Steam Greenlight continue. At some point in the future news will appear about this, stay tuned!
EDIT: Forgot to mention this, the ingame overlay being broken appears to be something to do with the SDK Base in general and it's being reported broken for other mods as well. Hopefully Valve will do something about this soon.
Movement changes:
-> Fixed being able to attach to "ground ladders" (as opposed to regular ladders and ceiling ladders), this fixes a bug where climbing up a normal ladder sometimes threw you into the air if the level designer textured the top face of the ladder with a ladder texture.
-> Fixed screen shake on landing not matching 1.6 (now your screen shakes if you jump and hold duck and hit the ground, like in 1.6).
-> Fixed pixelwalking effect, this is where you can walk on the invisible edges of inactive func_brush_kzmod.
-> Fixed screen ducking effect when doubleducking not being correct.
-> Fixed sticking to the ground when running down steps of a certain size (differed from 1.6, in 1.6 you only stick to stairs when going up them, not down). Now you fly off the top of stairs.
-> Fixed instantly sticking to the top of slopes if you surf up to the top slowly.
-> Slope handling (friction and so on) adjusted to match CS 1.6. Most obvious if you hit the slope from altitude (you bounce off it).
-> Fixed ladders not functioning properly if the area above them is blocked by a playerclip (fixed kz_bhop_minimalism ladders).
-> Fixed getting boosted away from the bottom of ladders at super speed if the ladder is touching the ground.
-> Adjusted ground detection mechanism to match 1.6 - this makes it impossible to stand ontop of some surfs touching walls for example.
Other changes:
-> Fixed floaty view when moving up and down on slopes.
-> Added start sound volume and stop sound volume keyvalues to func_movelinear.
-> Fixed landing effect not matching 1.6 (kz_cl_falldamage_screendirection 1 for 1.6)
-> Removed special sound that played when hitting an object that wasn't the world (like the start button or a door) with a melee weapon.
-> It's now possible to turn off the sound of impacting a wall (kz_cl_wallimpact_sound). Also in the advanced options.
Bugfixes:
-> Fixed footsteps sounds wrong when climbing ladders with kz_cl_walk_sound_always_standard (always hear concrete walk sounds) on.
-> Fixed crouching underwater incorrectly causing the view to go too low.
-> Fixed game crash when viewing a demo with forceseriousmodels on.
-> Fixed view stuck being jittery in some instances when using the hook with high ping.
-> Fixed map cycle file issues.
-> Fixed getting stuck to the floor in some circumstances when using the Psychic Antigravity (jetpack) powerup.
-> Fixed memory leak related to the art tool.
-> Fixed dedicated servers no longer showing the game build in their name (i.e. Kreedz Climbing 2.0 [Build 2752]).
Map changes:
kz_cellblock:
-> Fixed physics engine crash
-> Added HDR lighting
-> Fixed lighting anomalies in minimap and starting cell areas
-> Fixed missing textures
-> Optimised fps
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