Light problem

Started by monojkl
18/09/2016 17:45
Page 1 of 1
monojkl18/09/2016 17:45

Hey i'm making my first kz map and i got a light problem,
http://images.akamai.steamusercontent.com/ugc/261596055456950509/D3F4041990CCAB8FED68EE077495FCD763D54302/
i didn't put any light, and there is light everywhere, no shadow ...

please helpppppp :SSS

Commandeer mapper18/09/2016 17:51

Does your map have a leak?

monojkl18/09/2016 17:53

Originally posted by Commandeer
Does your map have a leak?


nope

monojkl18/09/2016 18:07


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy.map"


** Executing...
** Command: C:\Users\monojkl\Desktop\CHOUQU~1\zhlt\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy"

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\monojkl\Desktop\CHOUQU~1\zhlt\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)

Including Wadfile: \users\monojkl\desktop\chouqutte\zhlt\zhlt.wad
- Contains 3 used textures, 14.29 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\water_css.wad
- Warning: Larger than expected texture (348972 bytes): '!LAVA03'
- Warning: Larger than expected texture (348972 bytes): '!SLIME03'
- Warning: Larger than expected texture (348972 bytes): '!SLUGDE03'
- Warning: Larger than expected texture (348972 bytes): '!WATER03'
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\dev_ma.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\bayrak.wad
- Contains 0 used textures, 0.00 percent of map (203 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\saltos.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\silenthill.wad
- Contains 0 used textures, 0.00 percent of map (412 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cs_office.wad
- Contains 9 used textures, 42.86 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 9 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\color_glass.wad
- Contains 0 used textures, 0.00 percent of map (39 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.43 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\monojkl\Desktop\CHOUQU~1\zhlt\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy"

hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\monojkl\Desktop\CHOUQU~1\zhlt\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...870 (0.04 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_jkl_easy.prt'
SolidBSP [hull 1] 381 (0.01 seconds)
SolidBSP [hull 2] 376 (0.01 seconds)
SolidBSP [hull 3] 384 (0.01 seconds)
0.19 seconds elapsed

----- END hlbsp -----



dEMolite mapper18/09/2016 21:46

your map isn't fully compiled.

VIS is not generated.
Radiosity isnt rendered/generated/compiled

check your settings for hlvis and hlrad
becareful if you havent placed a light entity in it the map will be black when hlrad run thru.

KarLi mapper19/09/2016 02:42

using batch compiler? set VIS full

byob mapper19/09/2016 13:07

There is no leak but you didn't run VIS which is basically what happens if you have a leak.

monojkl23/09/2016 19:53

when compiling on batch compiler

hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlcsg.exe" -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy"
Arguments: -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy" -low -wadautodetect
Error: Error opening C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy.map: No such file or directory

----- END hlcsg -----



dEMolite mapper23/09/2016 20:41

use another path

its a common problem on batchfiles

place the .map file somewhere else where you dont have blanks in your path "Half-Life SDK" "Program Files (x86)" and it will work something like that: C:\Mapping or something else

KarLi mapper24/09/2016 22:32

Originally posted by monojkl
when compiling on batch compiler

hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\hlcsg.exe" -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy"
Arguments: -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad "C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy" -low -wadautodetect
Error: Error opening C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Map Files\kz_jkl_easy.map: No such file or directory

----- END hlcsg -----

when i had this issue u can try demolite's suggestion, for me it helped when i run the batch compiler as administrator

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