kzs_torn2 Updated
Some screens: http://imgur.com/a/iECCW
Download link: https://www.sendspace.com/file/a0u63t
Is this now the final version ?
Originally posted by KarLiIs this now the final version ?
I think so
map looks enjoyable, i'd change some tex tho
found 2 shortcuts on first level: link
cj one is quite hard, needs 250+ stats and 0jof but the dcj one is not that hard
1 shortcut on 2nd level: link
ridiculously easy
and a 4th shortcut at the little bhop: link
edit: 5th sc, possibly faster than the 3rd one, but a lot riskier: link
requires 264+ dcj stats to do
additional little things: link
the building looks like cardboard from this angle
the water texture on the incline face flows into the wrong direction
- http://prntscr.com/dac6a7 256 units, seems hard but possible
- http://prntscr.com/dac6wn 245+ units easy shortcut
and http://prntscr.com/dac7c9 264 units ... hard
If the players use this solutions,map won't take over 2 minutes :)
sry but look likes CC's map
from the screens it looks a bit simple...straight walls, buildings of same height. Try to make the buildings/blocks of different heights (would look sick with the roof you made). I'll give you one classic example for the architecture: de_dust2. Even nowadays, that map is not boring, simply because of the different architecture, aside from the cool gameplay.
Originally posted by Keofrom the screens it looks a bit simple...straight walls, buildings of same height. Try to make the buildings/blocks of different heights (would look sick with the roof you made). I'll give you one classic example for the architecture: de_dust2. Even nowadays, that map is not boring, simply because of the different architecture, aside from the cool gameplay.
First map, dude, can you remember your first map, does It have a lot of details ? :D
https://www.sendspace.com/file/65hrwp
I think this is the last update
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