func_friction
Started by D@NG3R`
26/11/2016 13:05
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D@NG3R`
26/11/2016 13:05(edited 26/11/2016 13:06)
Hey there ! Can someone tell me how to make func_friction active only for the place I marked with "aaatrigger" texture, because once I step onto it it's slowing me down all over the map.
KarLi
26/11/2016 13:51
why not duplicate the func fritiction brush the one brush full aaatrigger and the second move to world without entity option
Commandeer
26/11/2016 14:59
I did this for a deathrun map once, just add another func_friction block after the slippery part that resets the percentage back to 100.
D@NG3R`
26/11/2016 15:25
Originally posted by CommandeerI did this for a deathrun map once, just add another func_friction block after the slippery part that resets the percentage back to 100.
Thanks !
byob
26/11/2016 16:37
Keep in mind that this works weird sometimes and that in a kz map with checkpoints it will create problems, unless you envelop your whole map with a normal friction entity or something.
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