Problem
the map is compiled successfully and when i launche it in cs , cs crush and a fatal error appears : Allocblock : full
help pls thnx :)
Take screenshot dude and post
That`s mean your map have too many entities or tooo big.
basically your comp is running out of memory, how much memory do you have?
did you apply null texture to every non-visible face?
does ur map have a leak? if yes, did you seal the leak by making a big box around ur map? if yes, then that's ur problem most likely
other causes might be very low texture scale or weird brushes
post compile log
probably ur map has some BIG textures or u have alot of stuff in ur map that ake much memory or ur textures are really small stretetched
Check if your Skybox was hollowed, very import to make hollow it ...
Originally posted by SAJKEECheck if your Skybox was hollowed, very import to make hollow it ...
since when there's a difference between a hollowed "box" or just manually made?
hahaha hes throwing shiit on me sajkee. anyway thnx guys i solved it before the first answer here
Originally posted by CobrexOriginally posted by SAJKEECheck if your Skybox was hollowed, very import to make hollow it ...
since when there's a difference between a hollowed "box" or just manually made?
There no difference, but make box and then make it hollow is faster work then make 6 blocks around map. What I want to say , that myb If he make Skybox with no hollow, You wont be able to join on map :)
Originally posted by FuErZzzZa^hahaha hes throwing shiit on me sajkee. anyway thnx guys i solved it before the first answer here
next time u should try everything u can to fix it and fix it :D instead of making thread =D
Originally posted by SAJKEEOriginally posted by CobrexOriginally posted by SAJKEECheck if your Skybox was hollowed, very import to make hollow it ...
since when there's a difference between a hollowed "box" or just manually made?
There no difference, but make box and then make it hollow is faster work then make 6 blocks around map. What I want to say , that myb If he make Skybox with no hollow, You wont be able to join on map :)
Going offtopic here but making a big box around ur map to make the sky is a bad idea if you want optimal performance, its better to just cover the ceiling or walls of your map with the sky texture.
Well if you do just a block and hollow it, then you are clearly wrong. With a hollow block you will get even faster an allocblock: full error.
Originally posted by dEMoliteWell if you do just a block and hollow it, then you are clearly wrong. With a hollow block you will get even faster an allocblock: full error.
http://prntscr.com/de79q2 Selected block (skybox) is hollowed on "2 units" and it take less time to make it , non-selected skybox was made with 6 blocks, so what do you prefer ?
Originally posted by SAJKEEhttp://prntscr.com/de79q2 Selected block (skybox) is hollowed on "2 units" and it take less time to make it , non-selected skybox was made with 6 blocks, so what do you prefer ?
dude, dont think of how the editor works. What you see in editor is not what you will see in the engine or how the engine renders the thing.
If you just do one big box its stressing the engine more out instead of doing single blocks for a skybox.
wats the point making the sky boxed? i always make 1 simple brush
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