kz_gigablockier_pub: Released

Started by SadPuppy mapper
14/01/2017 21:04
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SadPuppy mapper14/01/2017 21:04(edited 27/01/2017 19:47)

1-2 months ago I was approached about making a pub version of Gigablockier since it doesn't run on servers which use a shitload of plugins etc. So I created one, removed all secrets, removed vortex at way to white castle, removed all globes collecting and made one forced path only, white castle is now end room, 2 minor bugfixes, simplified the startarea, changed to budget timer as used in Unicorn map but changed to work with many players on public...recompiled with latest tools. Tested on kz-Endo server.

Everything peachy. I just need to make a new resource file and new archive file (less music and models now).

KarLi mapper14/01/2017 21:15

i think this would've been a great release fot he community and will be fun and challenging on the private kreedz servers.

waiting for your new .bsp and resources and ready to test etc!

SadPuppy mapper15/01/2017 23:44

I tried to upload it to the FTP but my pw didn't work, so here it is:

kz_gigablockier_pub_KreedzSadPuppy.rar

KarLi mapper16/01/2017 20:08

just played the map abit and checked it out, i dont think there is anything u should add, maybe fix this unbalanced jump? http://images.akamai.steamusercontent.com/ugc/187297802346330607/285BFA6040E1132359EA3D23C99AF50A1A4D58C1/ atleast for me lol, map is ready for release when all resources etc ready aswell

SadPuppy mapper16/01/2017 20:28

Is that jump hard? I thought they were all the same and pretty easy. Just get the technique right I think? I can take a look at it though.

KarLi mapper16/01/2017 20:31

I mean you are right i need to get the technique right, i tried with Cp like 10/20 times with wallbug/normal jump/with strafes and didnt made it, not sure how the technique should be exactly, probably more strafes? check it out when u can and let me know how it is for u.

SadPuppy mapper18/01/2017 22:16

The change in clip type broke the map. I tried Legacy instead of Smallest to get rid of the stickyness on white castle roof since HL sometimes could get you stuck there if you were clumsy. You were right about that jump, it got way too hard. Checking the whole map revealed it had broken several of similar blocks as well as preventing access to level 98 and the top of the end room. Kreedz started this map once with -smallest since we needed the extra clip nodes to fit all jumps. For the pub version smallest isn't needed so I thought we could try Legacy...now I'm trying Normalized..Then I will try Precise as well if Normalized won't do the trick. If all else fails will go back to Smallest since the entire map is balanced around that anyway. Will update soonish. Have removed the other rar upload - don't use it.

KarLi mapper18/01/2017 22:30

cool mate waiting for it!

SadPuppy mapper19/01/2017 23:59(edited 20/01/2017 00:05)

Tried all the settings and not happy. Went back to -smallest and jumped the whole map again. Tried hard to get stuck on roof, and managed to do so twice. I also quite easily managed to wriggle loose twice however. So, after all testing and compiling I am happy with this compile. I have uploaded it to the ftp, under:

/files/maps/new/waiting_for_release/

Filename: kz_gigablockier_pub_KreedzSadPuppy_final.rar
Size 86.2 MB
The BSP is time stamped: 2016-12-30 11:39

Feel free to jump it, I doubt you will have a problem with this one.

I also placed it temporarily in my cloud, if someone wants to try it and can't access the ftp.

giga pub in cloud

KarLi mapper20/01/2017 23:40

as long as you fixed some balancing jump things and u are confident enough to publish t almost on this stage, i'm on it =]

KarLi mapper27/01/2017 19:47

released =] !

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