[FIXED]passable walls/blocks problem
hello guys,i have the following problem: when i compile the map (im using vhlt v34 tools x64 version - never had problem before) and open in cs,some of the blocks on the map are passable,i literally am falling under the map as i spawn,and other blocks i can't even step on,but others have no problem,i tried both hammer v35 and jackhammer,no problems in the map when i alt+p,also no compiler errors.all of the blocks are world and not func_wall or func_detail,even if i put func_wall it's still the same issue,i just can't understand why some blocks are passable and some are okay... will be thankful is someone explains to me why this happens and how do i fix it.thank you and have a nice day.
**edit** alright turns out the compiler tools were broken,i used the original ZHLT tools and everything worked perfectly fine
Those tools are NOT broken. Original zhlt tools are very old and actually more buggy. Vluzacn modification introduces better optimization, better lighting and more features.
It is fine if you want to use original zhlt tools fo course. However don't dismiss vhlt tools completely. If you want to fix this issue properly - tell us what OS you are running, post the compile log and try 32bit tools and v33/v32 in the mean while. You can also send me RMF file via pm or post here, so me/people could replicate this issue and find out whats causing it.
i know that they are not broken,i wanted to say that the ones i downloaded came from broken archive probably or something,i used vhlt v33 and v34 for very long time,tried both x64 and x86 versions,thing that fixed it was using the old zhlt tools,i don't mind using them actually.Os is win7 64bit
I had this problem years ago when I made some weirdly shaped blocks. If you walked on them you would fall through, making them func_detail fixed it for me.
I wouldn't recommend going to ZHLT either.
using func_detail didnt work either,it was one of the first things i've tried,probably my vhlt files were corrupt
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