KZMod autobhop

Started by Gorbachev_x mapper
16/06/2017 23:49
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Gorbachev_x mapper16/06/2017 23:49

XJ should accept autobhop maps and wrs on them since it will never ever be implemented in 1.6 (for a good reason). I am sure that it would increase the activity and competition here, make that happen, it never was possible to create an autobhop community because of some stuff in 1.6. Surf was accepted so why not try to implement another game mode? It would be a dream coming true for a lot of players and a great step regarding the diversety of the game.

I agree but speedrun maps have to be remade for some reasons.

-All the ramp maps are fucked up with the ledges on them
-They look ugly. I am picturing some of the surf maps in kzmod, if speedrun maps could look similarly it would have been so wonderful.

In a perfect case scenario we would need to get Zerotech into kzmod mapping and there we are. From dev's side there's only need of adding some options in the map building tool, where you could tick or untick autobhop function and a 100aa too (I think it's there already).

Autobhop is really fun.. just like surf.

Raptor 17/06/2017 02:00

Hi, mappers can already add 100 AA (surf mode) and autobhop to the map at certain points via the trigger_player_movement_attributes entity.

Hooray?? :DD

Mappers? Gorbachev? :D

Gorbachev_x mapper17/06/2017 10:56(edited 17/06/2017 11:30)

The point here is to add autobhop maps to be recorded for xj. The ramps can be fixed with a simple vertex work. BTW I made the best looking autobhop map so far because I was tired of those fucking easy and ugly maps, but it is just impossible to nocp it. Video of the map will be out in some time.

badgamer mapperrecord holder17/06/2017 16:30

I totally agree, autobhop wrs would be so cool :D

Get your map done soon Gorbachev, I can't wait to play it!

badgamer mapperrecord holder17/06/2017 18:07

Current kzmod maps are cool even with autobhop, also looking forward for your map Gorbachev :)

SoUlFaThEr mapper17/06/2017 19:40

Do you guys like the steam version of KZmod with the server option for autobhop? For me personally, It's teaching me how to get used to "wind speeds". I could see maps made for autobhop as I have done a lot of maps with bhop mode. (like kz_bhop_wtf)

This is surprising to me because most 1.6 players hated our bhop mode and preferred to bhop without it.......until CS:GO came along and made autobhop completely normal.

interesting twist of events :D

iNRL18/06/2017 12:09

Do you guys like the steam version of KZmod with the server option for autobhop? For me personally, It's teaching me how to get used to "wind speeds". I could see maps made for autobhop as I have done a lot of maps with bhop mode. (like kz_bhop_wtf)

The problem is that they put autobhop on regular server without axn-bhop mode thus destorying the gameplay intended from the mapper.......

I saw a bhop only server and when I entered I see this.. as I said I fear that this would become like CS GO deathrun where at the moment there is only 1 regular skill based deathrun and everything else is autobhop because the newbs refuse to learn something deeper.

ikote19/06/2017 23:13

Just pls don't "On" auto bhop on normal maps! never.
I played on some server, map was kz_bhop_chillhop and.. autobhop enabled. That is destroying the conseption of the map and top15 records also. ( I believe, we will can set WR's on the servers)
But ofc we need autobhop maps too, it's cool

badgamer mapperrecord holder19/06/2017 23:20

Well, autobhop in bhopmode is very cool but can't disagree about normal bhop with auto is ruining it ._.

Sure thing!

Originally posted by badgamer
Well, autobhop in bhopmode is very cool but can't disagree about normal bhop with auto is ruining it ._.



+1 even badgamer says it!

Raptor 20/06/2017 09:35

One of the main reasons we added autobhop was because it's been requested so much, we really want the game to cater to everyone. It really has to be down to individual servers and players if they want to play with autobhop or not. I like to think choice is a big thing in the game.

Gorbachev_x mapper20/06/2017 12:35

Agree, normal maps with autobhop is pure cancer, there are 2 servers like that here in brazil and sometimes I go to these server just to tell these idiots that they are destroying the purpose of the maps. The deathrun scene was totally killed by these retards with 1000fps + cheat engine and autobhop, and if the server doesn't have this shit, they just say "oh fuck this trash server with no bhop durrr".

I must say that my map is not really that original or beautiful but it is for sure far better than the actual autobhop maps, + you guys will need a strong computer to play it without fps drops.

So, if I do a map and cover it with trigger_player_movement_attributes it could be accepted here? (not that I'm gonna do maps for kzmod, I just don't have patience for that anyway)

p0ker Tournament #2 VIP20/06/2017 16:30(edited 20/06/2017 16:33)

Raptor I understand what do you mean but there is always a limit to what one can do because sometimes we shouldnt cross certain borders.
Newcomers can perfectly have fun with autobhop + bhop mode but they shouldnt be able to activate it on regular maps where its supposed to be done without bhop mode.

The liberty behind the game has to be restricted to a certain extend because in the end we will add more and more things like finishing maps with gravity, with speed, with flying and whatever you can think of which will destroy completely he gameplay. There has to be a limit to this in order to maintain the game´s purpose and balance.

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