KZMOD MAPPING SEASON
hey guys!
So this season Summer/Winter will be KZMOD mapping for me.
I will be finishing all my cs 1.6 map projects and get them on XJ if possible.
After that i'd like to go mapping and take it to the next Level.
That means, KZMOD , source engine, more options, more ideas that i can implement.
Who is ready to start mapping with me?
reply here.. lets start projects, share ideas, bring KZMOD on the top just like Kreedz been for like 10 years and now going down because of csgo and others.
KZMOD and CSGO is similar ? for me whats similar is the engine and maps.
But csgo is different when it comes to KREEDZING.
KZMOD is created by people who bring the cs 1.6 mechanics to the new source engine, and thats the closest it can be. CSGO dont have that.
So what are we waiting for ? lets start making maps, making servers, making KZMOD cups, competitions and have fun!
cheers!
I want to do a copy of my j2s_peakez for kzmod :)
nice u can even make it better on kzmod :d like more details sounds and whatever
if you have a minute and know the way, could you use the j2s_peakez .bsp and export it to .map? I have tried few softwares but one crashes during the operation and the other is giving me an error. having .map file would help big deal.
Here you go http://www64.zippyshare.com/v/fMeA9ya9/file.html
Has a few errors, like invalid solid structures, but you should be able to fix them pretty fast
Thanks a bunch!!! What software did you use if I may ask?
https://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?364234.post
I think mappers should unite to make a better tutorial map and only then consider other maps.
Yeah, an extensive text mapping tutorial for porting maps would be nice. I tried to port a map of mine, but there's to much stuff to learn and i couldn't find a good step by step tutorial, just some long videos which are hard to follow and boring to watch/seek until you find the info you need... So i gave up.
I meant a replacement for the current tutorial map that drives away newcomers.
Things like 3d animations, written text, better orientation, choice for technique, design and etc. Im sure that with the cooperation of a few mappers this could happen.
In any case what you said is also true. There were like less than 10 new maps since the release of the game.
Switching from 1.6 to kzmod made me enjoy mapping once again (i was sick of it since forever) ... you'll have a great time learning what you can do (if this is your first time in source), tho with some frustrating moments :)
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