[WIP] fkn_hole
Little wip thread for a map I'm working on.
It's carrying a theme of "abandoned underground construction site".
Most likely a hard map, but most of the jumps are just tricky/technical, no raw distance blocks.
Also a high risk map, which means failing a jump (some of the jumps in the later stages of the map) means falling all the way down (aiming for a really high map).
Name: fkn_hole
Author: fakan
Status: 80%
Type: Climb/Bhop/Slide
Difficulty: Average/Hard
Length: 10-30
Approx. release date: Feb-March 2018
Screenshots:
-11/12/2017-
-05/01/2018-
-03/02/2018-
cool stuff i like hard maps ;)
keep it up bro.
Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!
looks good! The contribution of you, the mappers, to the kz community is always received with enthusiasm and appreciation. I'll be waiting for it.
Originally posted by Spider1Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!
Spider you funny! You give up after 1-2 rooms? Seriously! That was funny =D
Originally posted by SadPuppyOriginally posted by Spider1Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!
Spider you funny! You give up after 1-2 rooms? Seriously! That was funny =D
You have no idea about how many projects I gave up on after like the 5/6th jump built.
thanks guys, hopefully it will motivate some :)
I hope more mappers do tricky maps instead of stupid distance jumps where you have to jump 240 lj with like 250 pre and 11 strafes. Try to finish this map a bit early, I can't wait to see a new tricky map.
Originally posted by Gorbachev_xI hope more mappers do tricky maps instead of stupid distance jumps where you have to jump 240 lj with like 250 pre and 11 strafes. Try to finish this map a bit early, I can't wait to see a new tricky map.
ye, where are the maps from rad0n and such? more techniques used to improve the WR instead of 2-3... still, this map looks good and the name is actually legit
@ fakan
wats up with ur steam ?
Update#1:
New stages,
Atmospheric elements - ambience, fog, light tweaks,
A lot of optimization
New screens: https://imgur.com/a/wDu6m
Originally posted by fakanUpdate#1:
New stages,
Atmospheric elements - ambience, fog, light tweaks,
A lot of optimization
New screens: https://imgur.com/a/wDu6m
I'm gonna j!zz when your map is 99% ready xD
Update#2:
New stages and structures,
A lot of details and enviromental adjustments,
Fair bit of optimization,
Only one stage missing before beta testing.
New screens: https://imgur.com/a/4I20U
looks interesting...i thought lack of lights there,but probably its done properly
Really liking the atmosphere.
be careful not to make the map too dark .. better just to have a darker tone (?) .. and I think abit of contrast from 'intense' lights can do wonders
looks great tho and yeah, waiting for following screens xD! gj
thanks guys, well I actually added a bit more light afterwards, but the map is optimized for default brightness/gamma settings, and I know that most people play/record kz on maxed brightness which makes the map nearly bright as day, but still enjoyable, I'm just trying to make it look good on the defaults tho. Also hoping to run into beta/maptesting next week/s, gonna have to find map testers tho :/.
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