[WIP] fkn_hole

Started by fakan
12/11/2017 18:43
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fakan12/11/2017 18:43(edited 03/02/2018 10:37)

Little wip thread for a map I'm working on.
It's carrying a theme of "abandoned underground construction site".
Most likely a hard map, but most of the jumps are just tricky/technical, no raw distance blocks.
Also a high risk map, which means failing a jump (some of the jumps in the later stages of the map) means falling all the way down (aiming for a really high map).

Name: fkn_hole
Author: fakan
Status: 80%
Type: Climb/Bhop/Slide
Difficulty: Average/Hard
Length: 10-30
Approx. release date: Feb-March 2018

Screenshots:

-11/12/2017-

-05/01/2018-

-03/02/2018-

KarLi mapper12/11/2017 19:33

cool stuff i like hard maps ;)
keep it up bro.

Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!

paaveli13/11/2017 00:32

looks good! The contribution of you, the mappers, to the kz community is always received with enthusiasm and appreciation. I'll be waiting for it.

SadPuppy mapper13/11/2017 12:34

Originally posted by Spider1
Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!


Spider you funny! You give up after 1-2 rooms? Seriously! That was funny =D

Gorbachev_x mapper13/11/2017 14:46

Originally posted by SadPuppy
Originally posted by Spider1
Nice! And is hard :D
Glad to see some thread about a map in progress and its journey, they are so rare these days(I would try to post too but i just start a map and give up after 1-2 rooms :( . )
Hope you update pretty often :)
As KarLy over here said, keep it up!!


Spider you funny! You give up after 1-2 rooms? Seriously! That was funny =D


You have no idea about how many projects I gave up on after like the 5/6th jump built.

fakan13/11/2017 18:36

thanks guys, hopefully it will motivate some :)

Gorbachev_x mapper14/11/2017 17:15

I hope more mappers do tricky maps instead of stupid distance jumps where you have to jump 240 lj with like 250 pre and 11 strafes. Try to finish this map a bit early, I can't wait to see a new tricky map.

Cobrex mapper Tournament #215/11/2017 03:09

Originally posted by Gorbachev_x
I hope more mappers do tricky maps instead of stupid distance jumps where you have to jump 240 lj with like 250 pre and 11 strafes. Try to finish this map a bit early, I can't wait to see a new tricky map.


ye, where are the maps from rad0n and such? more techniques used to improve the WR instead of 2-3... still, this map looks good and the name is actually legit

KarLi mapper15/11/2017 14:10

@ fakan
wats up with ur steam ?

fakan06/01/2018 00:22

Update#1:
New stages,
Atmospheric elements - ambience, fog, light tweaks,
A lot of optimization

New screens: https://imgur.com/a/wDu6m

KarLi mapper06/01/2018 14:00

Originally posted by fakan
Update#1:
New stages,
Atmospheric elements - ambience, fog, light tweaks,
A lot of optimization

New screens: https://imgur.com/a/wDu6m


I'm gonna j!zz when your map is 99% ready xD

fakan03/02/2018 10:35

Update#2:
New stages and structures,
A lot of details and enviromental adjustments,
Fair bit of optimization,

Only one stage missing before beta testing.

New screens: https://imgur.com/a/4I20U

JocA Banned03/02/2018 13:28

looks interesting...i thought lack of lights there,but probably its done properly

Commandeer mapper04/02/2018 12:21

Really liking the atmosphere.

Cobrex mapper Tournament #204/02/2018 15:37

be careful not to make the map too dark .. better just to have a darker tone (?) .. and I think abit of contrast from 'intense' lights can do wonders
looks great tho and yeah, waiting for following screens xD! gj

fakan04/02/2018 20:38

thanks guys, well I actually added a bit more light afterwards, but the map is optimized for default brightness/gamma settings, and I know that most people play/record kz on maxed brightness which makes the map nearly bright as day, but still enjoyable, I'm just trying to make it look good on the defaults tho. Also hoping to run into beta/maptesting next week/s, gonna have to find map testers tho :/.

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