[Finished/Completed] kzro_winter

24/11/2017 20:57
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Spider1 mapperlj record holder Tournament #324/11/2017 20:57(edited 08/12/2017 00:40)

Ok, started today to make a winter/snow map so after start room I remembered fakan's thread so Im making one too for this map. :)

For now all i have in mind is a winter map with snow. Will most likely be ez jumps(cuz goes faster for mapping :P )
Uhm, yeah i dont know if it will end up a decent map, but i will still update every time i do something new untill is done.
When it will be finished... hope at least before winter season ends :D


Name: kzro_winter ( or something snow)
Author: Spider1
Status: 100%
Type: Climb
Difficulty: Easy
Length: 8+

Screen Shoots ->
https://i.imgur.com/l6rQDKp.jpg Start room
https://i.imgur.com/hFnb9Gh.jpg Start room
https://i.imgur.com/GOzo2bg.jpg Drop down to first area/room
https://i.imgur.com/kufY9zU.jpg First area/room empty as of now :(
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https://i.imgur.com/6ng5q7f.jpg - This really small room of jumps before dropping down to "first area"
https://i.imgur.com/Gchddsm.jpg - Our first area that was empty, now has a body of water :D
https://i.imgur.com/YOUDPW7.jpg - Extended first area around corner with ice and water + cool tree model :-)
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https://i.imgur.com/kxn2WHE.jpg - All jumps for first area done!
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https://i.imgur.com/21oRRVl.jpg - Cavey detour room that exist still in first room :)
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https://i.imgur.com/Jf8TNwO.jpg - End Timer Room done.
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https://i.imgur.com/kcCGkgU.jpg - Cave
https://i.imgur.com/70DZ5MI.jpg - the tunnel to the end room :)
https://i.imgur.com/NulT3oQ.jpg - End room finished.

jack frog25/11/2017 08:39

Winter maps usually have no atmosphere. Try to work on the lights, otherwise it will look like a standard cosy map

You are right jack frog, going for only blend white snow wont be that nice.

Thx for your post,I placed a slight nuance of blue for a bit of different lighting than just white but i will think of better lighting in next time im in hammer.

Here is the new thing I made :
https://i.imgur.com/6ng5q7f.jpg - This really small room of jumps before dropping down to "first area"
https://i.imgur.com/Gchddsm.jpg - Our first area that was empty, now has a body of water :D

Keo mapper25/11/2017 13:01

Originally posted by Spider1
You are right jack frog, going for only blend white snow wont be that nice.

Thx for your post,I placed a slight nuance of blue for a bit of different lighting than just white but i will think of better lighting in next time im in hammer.

Here is the new thing I made :
https://i.imgur.com/6ng5q7f.jpg - This really small room of jumps before dropping down to "first area"
https://i.imgur.com/Gchddsm.jpg - Our first area that was empty, now has a body of water :D


that inside looks great. the light is also coming well.

jack frog25/11/2017 13:33

Nice!!!

byob mapper25/11/2017 17:57

You can certainly get some atmosphere by adding some simple sounds like windy/snowy stuff and probably fog for this one.

Keo, yes im glad white with some small blue looks really decent :)
byob, good point, i always forget those sound effects, i will put 1 wind sound in every "room" with sky and for the snow i used the snow texture that has the cool sound effect when walking :D

I also made something new:
https://i.imgur.com/YOUDPW7.jpg - Extended first area around corner with ice and water + cool tree model :-)

Mik025/11/2017 19:06

Looks cool to me, make it longer mate! :)

FuZzy1 mapper25/11/2017 22:56

"and for the snow i used the snow texture that has the cool sound effect when walking :D"
You can make your own snow texture and name it "snow", if you want the snow sound.

Mik0, hey there, i will try to make it pretty long as i know you like long maps like me :D

FuZzy1, nice trick, i didnt know I could do it, i might change it to a "better" one later if I like one more :)

And first room is done:
https://i.imgur.com/kxn2WHE.jpg - All jumps for first area done!

With this room we have now a 1:2x map so far :)

FuZzy1 mapper26/11/2017 22:05(edited 26/11/2017 22:13)

My suggestion is to find/make other texture for the walls, the one you used is really old, ugly and repetitive.

Something like this http://store.picbg.net/pubpic/A8/D0/1a5f9e239174a8d0.JPG

sn00p mapper28/11/2017 08:53

Add some god damn fog there Spidey, and make it pretty dense, forgot the values for it by you get my point, and as Fuzzy said change the wall texture, damn generic, make it blend on both sides bottom and top?

As for the water try this, put a plane over it with that texture, set the opacity at like 0.9/0.8 (it's possible right? pula mea am uitat) and under make a normal ease moving water, should look fine.

Yoo sn00p!! :D

Well im just using that texture cuz is pretty nice :P.. I have few more for next room i will use another from these ones i have for snow/winter theme-> https://i.imgur.com/05IPiV3.png https://i.imgur.com/QNBxuQl.png

The fog seems like a nice idea., but wont make it too dense I hate when u cant see the end of a room on some maps cuz of the fog ...just a slight foggy phantom around :D

The water u say there couldnt understand a single thing and what was about sry :((
U need to refresh that hammer memory and make something btw :P

FuZzy1 mapper28/11/2017 16:44

Fog looks bad if you have sky.
About the water, he wanted to say you can make ice on the water surface. Make a transparent func_wall above the water, and use the same water texture on the func_wall (actually you'll have to make a copy of the water texture and name it without "!" in front)

sn00p mapper28/11/2017 20:43

Aw shit forgot it's open map so yea fog on this engine = open areas meh, ffs

And fuzzy better described what I meant with the water.

Ok, entered again today in hammer and made some jumps and the fog.
I made the "ice" -> https://i.imgur.com/Y0Cvk6t.jpg as you said but is like walking on water, isnt that great :(
I have placed the fog and was bad at start but i just made it very subtle so yeah might not notice is there sometimes :P

Made a new room but is with its "elbow" in first room so yeah, a detour room more than anything: https://i.imgur.com/21oRRVl.jpg

New Run Time -> 3:15-3:30

Keo mapper03/12/2017 22:37

I smell barbecue in the cave!

Also, i believe 3 min run is enough.

sn00p mapper04/12/2017 17:57

About the walking on water effect, I can't remember if VHE has some sort of opacity control, like you know 1 it's full and 0.1 close to invisible, so something like 0.9/8 would work without giving you that effect.

@sn00p, Yes i know i can make it more "visible" but still felt weird for me to walk above the water there where my water is :(
It has that "FX Amount (0-255)" ..any way i will make it a bit more visible and keep it until a start-stop run is ready and ask my "tester" what he thinks :D

@Keo, 3 enough?? Well sir i made some walls for a room and so far in hammer have a feeling of 5+ with this one ...and im still not in end room yet :-}

byob mapper05/12/2017 11:33

In my experience I found that 3 minutes or so are enough to establish a theme and immerse the player, but it's not enough to tell a story. Unless it's basically 'There you are inside a snowy mountain. Start climbing rocks'.

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