Texture bug...
hi...i have an strange problem...i added .wad into cstrike folder, added it in VHE, everything compiles perfectly...but when i start CS then that map first => everything good, same textures like in VHE...but when i changelevel to an map which uses same texturenames (if that matters..) these (from previously map) textures are saved...but if i reopen cs and join that second map, textures are different (normal)...if you get what i mean...its client side-problem, but i think every player will experince this...
any help here? :/
Use wally and rename all textures
I had the same problem a week ago
Thanks jaguar, i see solution in that way...but something bother me:
i extracted WAD from the 'new'map...renamed all these textures, but how to put all them into my ''new ' map? pls dont say i should click on every one + replace with renamed one? :/
Go in texture tool ->
Select one texture that you want to replace ->
Click Replace ->
Do not select the new texture. Instead click on Do not replace textures (mark found solids) ->
Click Ok. This will select all the faces in the map with that texture. ->
Now Click "replace" again (with all those faces selected) -> Browse to your selected texture ->
Ok ->
Done
This shouldn't take more than 1 minute to replace all the textures in your map with the new ones (same textures but different names, as far as i understand you want).
Well welcome to the old engine caching problem.
for faster loading times it loads the texture in the cache, thats why you see those textures in other maps.
what jaguar said renaming is the onliest option.
yep...big thanks to jaguar and keo! i thought it would be very hard to fix, hehe :p
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