SoUlFaThEr Live Stream Map Design Theory 21 April, 2018
On Saturday 21 April at 16:00 GMT +1 I will be streaming the first of hopefully, many interactive map design theory tutorials mainly for Kreedz Climbing. This series is geared toward beginner - advanced mappers and will cover the entire spectrum of source mapping knowledge I have gained over the last 18 years of level designing for about 12 different games on the HL1/HL2 Engines.
If you have any mapper friends, let them know. This would also be heavily useful for the 1.6 mapping guys to come in and learn many things about source in general and see how similar the engines are, understand their differences. I've spent about an even amount of time in both.
Since Kreedz Climbing is on the doorstep of opening the Steam Workshop to the public, this is the perfect time to give a little interest boost to those who love mapping and would like to make more solid maps and build them the RIGHT WAY.
I will also need one volunteer if there are many watching and asking questions to help me collect the questions as I explain so that I don't miss. If time runs out in the first I will still be able to answer them in a following stream.
Target time and duration of the stream is planned for a maximum of 3 hours. Join up and become a pro mapper!
My Youtube channel for anyone wanting to join the stream can subscribe here:
https://www.youtube.com/c/SFGamingChannel
love it bro! might join too.
nice one!
will def do my best to be here when it'll be live. Curious of what you say about level design theory and how in-depth it will actually be .. glnty!
Good idea!
Soulfather RETURNS! I'm looking forward to that!
Subscribed :)
How to make water?
Originally posted by sn00pHow to make water?
put env_rain and wait for it
Originally posted by KarLiOriginally posted by sn00pHow to make water?
put env_rain and wait for it
Lol Karli :D
Thanks for those who were there and for those that were not there, here is the video:
https://www.youtube.com/watch?time_continue=7186&v=008j8HGfaEw
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