[PORTED] kz_cg_wigbl0ck
Yo guys,
Here's my latest work: a 1.6 ported map for KZmod.
kz_cg_wigbl0ck is the most known map mostly because of spr1n's (still) incredible 3 jumpbugs world record. Since its not possible to take damage from falling in kzmod, I had to readjust few things in order to block potential shortcuts. Let's hope Raptor will make eb/jb maps possible in the near future :)
The map is quite different compared to the 1.6 version when it comes to ambiance and overall feeling, aswell as the size.
It contains 2 courses: 'kz_cg_wigbl0ck' and 'extra'
I want to credit all the testers that helped me figure out shortcuts, visual bugs, etc. <3 great community! AAAAND thanks to the original mapper DyleT2 for being such a cool dude! You a legend dude
We all know that nobody checks KZmod maps here on XJ so theres no point in asking for tests here. Even so, if somebody happens to play it until release and see something worth mentioning, I'll be glad if you post in this thread. Thanks :)
Few things I'm aware of:
- the boost from the 'extra' course will be fixed so theres no possible random shortcuts
- null/nodraw texture inside the drop down squares room
- quite a hard strafe jump at the beginning of 'extra' course, will be fixed
- null/nodraw texture at the bottom fences
Download (workshop - hit Subscribe and enjoy): https://steamcommunity.com/sharedfiles/filedetails/?id=1381331271
Screenshots: https://imgur.com/a/SxOWfaf



KZmod 4 l1f3 hah
Yoo Cobrex. I don't really like kzmod, but you did an amazing job there..
Btw, still missing your 1.6 maps. <3
Nice Job Robert rex
i checked the map in game, for sure better graphics, i kinda find it different though and have to get used to it *play it long* to like it but good job!
Cobrex mah man you should rework neon and apply it to 1.6 xj map, it would be lit. And sick job here
Please log in to post replies.