Slanted teleport trigger zones

Started by Commandeer mapper
26/07/2018 21:19
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Commandeer mapper26/07/2018 21:19(edited 26/07/2018 21:21)

Can you create slanted trigger zones without them bugging out? In deathrun we have to do downhills and such with a stair method when doing triggers because of the plugins, is this necessary in kz too? In the picture below deathrun plugins consider the "box" marked with dashed lines as the trigger zone instead of only the actual zones, how does this work in kz? Also is it possible to tie multiple triggers into one entity instead of doing them separately? This is also something that is required in deathrun maps.

Image

I hope I managed to explain my problem clearly enough :D

SadPuppy mapper27/07/2018 00:08

I am not sure of the answer, but I admire the problem. =)

I'm hoping slanted teleports should work but I don't remember ever using one. I've had mixed results with multiple areas grouped into one trigger. I always test such areas carefully and they usually work. Not sure when they work or shouldn't though.

Do post your findings here as well please, it is interesting indeed.

Niukkis mapper27/07/2018 00:17

There's no special plugins, that will work just fine. You can tie all of the trigger brushes into a single entity, but if you want to make another destination you obviously need a separate trigger for the new destination.

Also seems like something that would have been really easy to just test.

Commandeer mapper27/07/2018 15:30

Easily tested for singleplayer sure, but I'm mostly wondering about semiclip fix plugins and such on public servers. That's where the problems appear in deathrun. Should have maybe specified it a bit more.

FuZzy1 mapper27/07/2018 19:04

Garb some different kz lan plugins and test it yourself. Personally i haven't encountered semiclip bugs on kz servers (well it used to happen like 10 years ago with the first prokreedz plugin)

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