1.6 player models

Started by kQbmigrecord holder
16 Dec 2018, 14:16
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16 Dec 2018, 14:16(edited 16 Dec 2018, 14:17)

Hi raptor. Do you think it's possible to implement 1.6 player models with 1.6 animations? just like you have sounds, skins, and movement from 1.6. It would be nice to have as an option at least.

16 Dec 2018, 19:32

Originally posted by kQbmig
Hi raptor. Do you think it's possible to implement 1.6 player models with 1.6 animations? just like you have sounds, skins, and movement from 1.6. It would be nice to have as an option at least.

It is, but let's first find a good modeler :D

16 Dec 2018, 20:33

This is possible, but only if a modeler converts the models (a modeler was very kind to convert the 1.6 usp and knife which is why we have that).

17 Dec 2018, 02:34

what else exactly must be converted?
can u define exact files or screens

17 Dec 2018, 03:52

It would probably be easy to get the mesh of those models, but rigging it to fit the source skelly will be a different beast. Wait, why am i here, what happend? Nvm..... *Wink at Raptor :)

17 Dec 2018, 04:34

should you try it or

17 Dec 2018, 04:57

No, too many tools needed i do not have anymore, and dont want to go thru the hassel setting those up, sorry.

17 Dec 2018, 06:55

Frag, hi! It's been so long, awesome to see you again ^^

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