1.6 player models

Started by kQbmigrecord holder
16/12/2018 14:16
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kQbmigrecord holder16/12/2018 14:16(edited 16/12/2018 14:17)

Hi raptor. Do you think it's possible to implement 1.6 player models with 1.6 animations? just like you have sounds, skins, and movement from 1.6. It would be nice to have as an option at least.

GoldenNinja16/12/2018 19:32

Originally posted by kQbmig
Hi raptor. Do you think it's possible to implement 1.6 player models with 1.6 animations? just like you have sounds, skins, and movement from 1.6. It would be nice to have as an option at least.

It is, but let's first find a good modeler :D

Raptor 16/12/2018 20:33

This is possible, but only if a modeler converts the models (a modeler was very kind to convert the 1.6 usp and knife which is why we have that).

KarLi mapper17/12/2018 02:34

what else exactly must be converted?
can u define exact files or screens

FragGyver mapper17/12/2018 03:52

It would probably be easy to get the mesh of those models, but rigging it to fit the source skelly will be a different beast. Wait, why am i here, what happend? Nvm..... *Wink at Raptor :)

kQbmigrecord holder17/12/2018 04:34

should you try it or

FragGyver mapper17/12/2018 04:57

No, too many tools needed i do not have anymore, and dont want to go thru the hassel setting those up, sorry.

Raptor 17/12/2018 06:55

Frag, hi! It's been so long, awesome to see you again ^^

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