cliptypes when compiling
Started by kQbmig
10/01/2019 16:09
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kQbmig
10/01/2019 16:09
I tried compiling a slide ramp with triangles, but its full of glitches when you load the map. using the -cliptype command doesn't help either. i was wondering if it's a limitation of the source engine or just kzmod in specific? it's possible in 1.6 so i'm not sure why valve would decide to make it impossible for the source engine. Anyway i hope someone knows how to fix it as it kinda limits the structures you can build in the game.
_)_ 10/01/2019 16:49
you used -cliptype precise?
kQbmig
10/01/2019 16:58
i used every cliptype
Raptor 11/01/2019 05:53
Hi, there shouldn't be issues with ramps (there's plenty of maps that have smooth ones), if you're still having this issue hit me up on steam and we can discuss it!
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