2MAN HELP PLEASE !!!
Hey guys, is there any experienced coder, if yes please write down, i need someone to code 2man (3man...) plugin that works on public KZ server, thanks in advance.
Hi, this is a brilliant idea which should have been made a long time ago when KZ was still fresh. I have asked gladius to make a plugin like this in the past, and he actually got a lot of entities to work for teams so that they didn't interrupt everyone else in their runs. entities like func_wall_toggle and trigger_multiple which are used on maps like 2man_bhop_gloomy were pretty easy for him to code. But entities like func_button and func_door were a lot harder, especially on a map like 2man_j2s_concretejungle. Hopefully someone could contact gladius and maybe continue where he left off?
Originally posted by kQbmigBut entities like func_button and func_door were a lot harder, especially on a map like 2man_j2s_concretejungle.
interestingly, i was doing code for button connected to door, for 1man maps like kz_1man_understock (cant think right now of other similar maps)...and i accomplished it to work, maybe i will do something with gladius if he is for it, and if we got time for that, but i like the idea trajko!
Originally posted by JocAOriginally posted by kQbmigBut entities like func_button and func_door were a lot harder, especially on a map like 2man_j2s_concretejungle.
interestingly, i was doing code for button connected to door, for 1man maps like kz_1man_understock (cant think right now of other similar maps)...and i accomplished it to work, maybe i will do something with gladius if he is for it, and if we got time for that, but i like the idea trajko!
It was both, mine and kQbmig's idea, i'd appriciate if you could help us in any way =)
Originally posted by JocAOriginally posted by kQbmigBut entities like func_button and func_door were a lot harder, especially on a map like 2man_j2s_concretejungle.
interestingly, i was doing code for button connected to door, for 1man maps like kz_1man_understock (cant think right now of other similar maps)...and i accomplished it to work, maybe i will do something with gladius if he is for it, and if we got time for that, but i like the idea trajko!
okay cool! keep us updated if you decide to help gladius out! could be so awesome to have a full 32 slot server with several teams competing with each other at the same time. i'd definitely get back into mapping and make new maps if you ever get this to work. i have made maps in the past such as svnz_2man_teardrops which in my opinion is a nice map, so i hope to see that map being played on a public server one day.
cool napz, i would like to see your maps again
these 2man maps have different types of these triggers, if anyone is able to make a list of (atleast 2 maps) which one they use, it will be a lot easier for me and gladius (if we work together here)...otherwise, its a little boring work to find what is for which map + code it :s
*i like your optimistic view of kz servers, with 32 players online xD
i'm not sure if i'm wrong here but i think gladius made a plugin to check what entities were used in the map
okay, but he is not online now...but just to be clear i did func_button + func_door to work but for real doors, not the entity which goes up-down (i guess thats also func_door)
Hope something will be made, it will be awesome to play COOP KZ
the whole day i was testing and trying to do something..plan is to make it to work on ivanskys map: 2man_rainday
but too much calculations needs to be coded, the hardest project from me yet...i dont know if im able to finish it even for this map, who knows what will be with other 2man maps
Originally posted by JocAthe whole day i was testing and trying to do something..plan is to make it to work on ivanskys map: 2man_rainday
but too much calculations needs to be coded, the hardest project from me yet...i dont know if im able to finish it even for this map, who knows what will be with other 2man maps
Oh shit, this isn't giving me much hope =(
that map seems the easiest to be made (for me)...but im totally confused how these entities made by map are working..i will try some more..fame helped, so i think i finished the hardest part for 2man_rainday
How is it going so far?
i coded and tested so much things till now about this, and all falls in water (will be deleted)...cuz i got lan mpbhop code...with help of awesome coders from this site im 99% it can be achived, stay tuned :D
ok thanks for testers: trajko, NAPZ, voX...and thanks also to juice for helping about code...it will be done in some days, i will give my best for it...seems interesting to play (again) 2man maps (also thanks to fame for some calculation, but i changed the whole code method/idea)
EDIT:
Only players from team can be boosted: Done
Blocks per team: 80% done
Keep on going, I'm up for more tests today about 4pm when i get back from gym XD
THIS IS STILL WORKING GUYS DON'T BE WORRIED
How does it work exactly?.... like we split within teams? like alpha ...beta team?
alpha team pressed the button would make only alpha team proceed? like it will shown for alpha team
you can choose your teammate...so when you use button the triggered block is autmatically executed for you and him, other players dont see anything...came to a little problem when no-teammates are touching so nothing is executed..but will be fixed soon xD
EDIT: Interestingly, with this plugin if you are more than one team on lan server, there is no need for waiting sv_restart..will be faster just like one player alone record wr on classic kz maps
So we've got a 2man group just now, Join to keep with news.
https://steamcommunity.com/groups/2manKZ
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