Most difficult records to beat
So recently I've decided to analyse a couple of prestige maps to find out which of XJ's world records are the hardest to beat.
My conclusion is that the following maps are near impossible to beat:
kz_j2s_summercliff_ez shNz 01:57
Whilst trying to spot a flaw within the run, shNz is already three blocks farther. Even the most reputable players will have trouble to come even remotely close to shNz's time.
zr_minimountain topoviygus 00:38.44
Although topoviygus missed one opportunity to save about 0.1 second, the record is very stable and near impossible to beat. Theoretically it can of course be beaten, but it would take months of trying, even for the fastest climbers.
Do you agree? If not, what maps do you think are the hardest to beat?
gbc_script_mimic_m
kz_xj_3ways[xtreme] by LEWLY in 03:40.08 is a pretty decent run
afu on hb_bolt0x XD
strafejumpz
The map that got a 00:00.01 WR on cosy, that juhx later deleted.
kzno_xtremeblock
kz_synergy_x
kz_cg_extreme
kz_cliffez
kz_cellblock
kz_xj_3ways[xtreme]
kz_owensvalley
kz_42_amazon
kz_azclimb
records with jumpbugs/edgebugs(u need to be consistent and lucky), like wigbl0ck/giantbean;
almost perfect run, like strafejumpz, wallblock[+md], goldbhop, synergy_x, kzno_xtremeblock, kz_clifez
maps that are very hard to finish w/o cp, like fu_extreme, fu_xtremeblock, fu_insane
I speed maps usually seem impossible to beat, but look at goldbhop, usually 1 combo extra or slighty better strafes is enough for it to fall, i would say xtreme maps like fu_insane for ex are harder to beat not because they cannot be improved but because there are close to none(lets say 10 at most imo) players who would come close to finishing a map like this on pro consistent enough to have a chance to improve it. On the other hand speed maps have a higher probability of being improved considering how many players can play them( speed monsters like dolphin, climb monsters like fyksen or xtreme players like topo).
Ps. Imo shnz lost some record over the years solely because he relies on sbj too much when a simple bj couldve been made :D
one thing is "complicated or very very hard" because a map is just very difficult to finish it without cp, but i guess the original idea is to think about maps that are almost 100% perfect without practically any chance to improve it because of its perfection...
so cg_strafejumpz seems imp to improve, kzno_xtremeblock also...
every long map is improvable at least 00:00:01 with a clean run (no need to risk) just because its long
kz_cliffez
gbc_script_x
hb_mekko
kz_construction
oh, wildwesthop is decent as well
imp but very hard
bk_icerock
kz_deathvalley
kz_dare
kz_facility
kz_kzdk_covebhop
kz_kzsca_oasis
kz_man_ultrablock
kz_memphisblock
kz_nolve
kz_xj_mountez
kz_xj_rockblock
prochallenge_bhop
qsk_azure-2
risk_snowcastle
ccn_make
bkm_problock
kz_cfl_ceramicblock
kz_cho_mountaintree
ccn_make is literally beaten on pubs
as is prochallenge_bhop and maybe more maps that you mentioned
kz_xj_3ways[xtreme] :)
what about chk_rocks_h on pro, still without record
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