ambience problem

19/04/2007 19:05
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FragMcCracken mapper19/04/2007 19:05

i have a rainsound which is played everywhere...but i one room i dont want it. can i kick the sound out off one room? ofc i could use the flag "large radius" but than i have a direction of the sound and rain doesnt has a direction and the volume would be different

FragGyver mapper19/04/2007 19:18

I have an idea to fix it. Build a trigger 4 the ambient_generic and put it in the entrance and exit, so that it stops playing when you are inside, and switch back on when leaving :P

FragMcCracken mapper19/04/2007 19:20

that is a good idea...but...i dont think that a jumper is alone on the map, and so the sound would be stopped 4 everybody

FragGyver mapper19/04/2007 19:33

If we keep focussing on such minor details the map will never be finished. FragMccracken is now know as Extrawurst ;P

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