ambience problem
Started by FragMcCracken 
19/04/2007 19:05
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FragMcCracken
19/04/2007 19:05
i have a rainsound which is played everywhere...but i one room i dont want it. can i kick the sound out off one room? ofc i could use the flag "large radius" but than i have a direction of the sound and rain doesnt has a direction and the volume would be different
FragGyver
19/04/2007 19:18
I have an idea to fix it. Build a trigger 4 the ambient_generic and put it in the entrance and exit, so that it stops playing when you are inside, and switch back on when leaving :P
FragMcCracken
19/04/2007 19:20
that is a good idea...but...i dont think that a jumper is alone on the map, and so the sound would be stopped 4 everybody
FragGyver
19/04/2007 19:33
If we keep focussing on such minor details the map will never be finished. FragMccracken is now know as Extrawurst ;P
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