vhe help #3
when i try 2 compile my map in vhe my vhe just stops and i cant my anything, i can move around my text-log but not copy tect and map doesnt get compiled(not after 30 hour of waiting)
i wounder if this is a known problem and if there is anyway 2 solve it,
this is the only "probs" in my text-log
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 8 used textures, 30.77 percent of map (3117 textures in wad)
Using Wadfile: \documents and settings\hp_ägaren\mina dokument\wadfiles\cs_dust.wad
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Contains 7 used textures, 26.92 percent of map (518 textures in wad)
Using Wadfile: \documents and settings\hp_ägaren\mina dokument\wadfiles\prefabs\timecounter.wad
- Contains 10 used textures, 38.46 percent of map (17 textures in wad)
Using Wadfile: \documents and settings\hp_ägaren\mina dokument\wadfiles\benne.wad
- Contains 1 used texture, 3.85 percent of map (2 textures in wad)
but the wierd thing is that i doesnt got any of those 2 textures in any of my wadfiles i am using :S
okay i made a bit wrong :D i had those textures but vhe wont compile anyway
Those isnt errors, they are warnings (u can just ignore them) cuz they only tell u that the filesize is bigger than the recommended size. Never caused a problem for me if u use the parameter "-texdata 16384"
maybe to many textures...
U have to add the parameter "-texdata 16384" at BSP, CSG, VIS and RAD to get a texture memory of 16MB!
Anyway, if u still have problem it can be cuz u have ur wads in a folder using Ã¥äö, they can cause problem, a tip is to make a folder named wads in the hammer folder and have all ur textures there. Also check if u have the wadfiles on the same harddrive as the compile-program.
And DONT compile with VHE, It SUCKS bigtime!
Use for example Batch Compiler
Hope u understand me <3
[ Edited Tue Apr 24 2007, 07:54AM ]
x2 compile gui ftw
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