A Few Questions (Re: Rules)

Started by Q-bA11
02/05/2007 02:23
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Q-bA1102/05/2007 02:23(edited 18/08/2010 16:43)

Average fps must be at least 85 fps.


Why is this? Does a lower FPS equal further jumping? I know that this happens with developer 1 and high fps (over 100). Edit: No, I think it's because edgebugs are easier to do. :o

adjust_crosshair scripts (changing the color of the crosshair) aren't allowed.

What is meant by this? Obviously, you can change crosshair colour by other means... what's so bad about adjust crosshair? Does this mean like having a metabind where every time you jump your crosshair changes colour? :confused: Edit: Okay, I see how this works. That one wait (I found the script in question) is considered a cheat because a wait is much shorter then the amount of time between two clicks of the mousewheel. So, basically, there would be a fraction of a second less time that you were on the ground because the HL engine would be able to +jump again almost instantly. A bhop script has the same effect, the only difference is that the mousewheel requires constant scrolling...

Is it legal to use video cvars to make maps brighter? (If I use nightvision it drops my FPS, and some maps are really dark so I just remove the dynamic lighting effects altogether).

What exactly is a highjump? Edit: wtf it's the same as a longjump except across a gap instead of a few inches off the ground? I don't get it.

Thanks for the help in advance. Edit: 35 Views, no replies... :D


[ Edited ]

Juhmp03/05/2007 20:53

i couldn't tell you why the admins chose those certain rules but here is a good explanation of how highjumps work :)

http://xtreme-jumps.eu/forum_viewtopic.php?60.16996

DaMp mapper03/05/2007 22:03

okay a highjump is a jump frome one block to another one and the hole between the block is more than 70 units deep so u got more gravity and u see by yourself u can't jump that long as normal... if a jump is less deep than 70 units there isn't so much gravity there is the normal gravity witch u have when u jump without any change of the high between jump and landing too ... so i hope i had helped you

eDark04/05/2007 14:12

Average fps must be at least 85 fps.:
This is beacause your acceleration after landing is higher with lower fps. As you can see here the effect gets larger the lower your fps are:
http://img225.imageshack.us/my.php?image=movementus4.jpg
And your re slowing down more after jumping with higher fps:
http://img225.imageshack.us/my.php?image=lowestspeedrs4.jpg
so a good mark where the effect is still not too big is 85fps.

adjust_crosshair scripts (changing the color of the crosshair) aren't allowed:
This is because there were some demos with adjust_crosshair on the mousewheel. If you have such a script on the mwheel you can bhop easier.
The wait is not shorter but it always lets a frame without a jump cmd between two jump cmds.

You can change your game appearance with cvars but you re not allowed to change the appearance of the map with a plugin.

Highjump is a jump which is higher than 70 units so you slow down on the edge if you re nearer than (13.6 +-1) units (the exact value depends on your velocity)

Q-bA1105/05/2007 23:07(edited 18/08/2010 16:44)

Average fps must be at least 85 fps.:
This is beacause your acceleration after landing is higher with lower fps. As you can see here the effect gets larger the lower your fps are:
http://img225.imageshack.us/my.php?image=movementus4.jpg
And your re slowing down more after jumping with higher fps:
http://img225.imageshack.us/my.php?image=lowestspeedrs4.jpg
so a good mark where the effect is still not too big is 85fps.

adjust_crosshair scripts (changing the color of the crosshair) aren't allowed:
This is because there were some demos with adjust_crosshair on the mousewheel. If you have such a script on the mwheel you can bhop easier.
The wait is not shorter but it always lets a frame without a jump cmd between two jump cmds.

You can change your game appearance with cvars but you re not allowed to change the appearance of the map with a plugin.

Highjump is a jump which is higher than 70 units so you slow down on the edge if you re nearer than (13.6 +-1) units (the exact value depends on your velocity)

eDark
Haha, I knew it, bunnyhopping is easier with lower FPS, and now I know why. :rolleyes: Those links don't seem to work. :S

Cool, because without gl_monolights 1 it's kinna hard to see sometimes... ;)

And thanks for the explanations about high-jumping, I think I get it now... just never knew it worked that way. You learn somethin' new every day.

@ jhump, rofl I know you... :D

Edit: Oh, and one more thing: Approximately how many units across is the infamous de_nuke red-rock jump? Or more specifically, how many units is it equivalent to on longjumps? (Because it's a high-jump)

[ Edited Sat May 05 2007, 11:15PM ]

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