Error when compile..
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Counter-Strike\cs1.6"
** Executing...
** Command: D:\Programs\VALVEH~1\tools\hlcsg.exe
** Parameters: "d:\programs\valve hammer editor\maps\kzbg_grassbhop" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Programs\VALVEH~1\tools\hlcsg.exe "d:\programs\valve hammer editor\maps\kzbg_grassbhop"-nowadtextures
Entering d:\programs\valve hammer editor\maps\kzbg_grassbhop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: could not find wad configurations file
Make sure that wad.cfg is in the Half-Life directory or the current working directory
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
39 brushes (totalling 238 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 7, Side 9: has a coplanar plane at (2016, -1152, -368), texture -1GRASSMUD-FP
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 8, Side 9: has a coplanar plane at (1872, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 9, Side 9: has a coplanar plane at (1712, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 10, Side 9: has a coplanar plane at (1568, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 11, Side 9: has a coplanar plane at (1456, -1152, -368), texture -1GRASSMUD-FP
10%...Error: Entity 0, Brush 34, Side 5: has a coplanar plane at (1280, -2192, -144), texture -1GRASSMUD-FP
Error: Entity 0, Brush 35, Side 5: has a coplanar plane at (1464, -2216, -96), texture -1GRASSMUD-FP
Error: Entity 0, Brush 36, Side 5: has a coplanar plane at (1544, -2240, -48), texture -1GRASSMUD-FP
Error: Entity 0, Brush 37, Side 5: has a coplanar plane at (1648, -2264, 8), texture -1GRASSMUD-FP
Error: Entity 0, Brush 38, Side 5: has a coplanar plane at (1944, -2264, 8), texture -1GRASSMUD-FP
20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
----- END hlcsg -----
** Executing...
** Command: D:\Programs\VALVEH~1\tools\hlbsp.exe
** Parameters: "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Programs\VALVEH~1\tools\hlbsp.exe "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
>> There was a problem compiling the map.
>> Check the file d:\programs\valve hammer editor\maps\kzbg_grassbhop.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\Programs\VALVEH~1\tools\hlvis.exe
** Parameters: "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Programs\VALVEH~1\tools\hlvis.exe "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
>> There was a problem compiling the map.
>> Check the file d:\programs\valve hammer editor\maps\kzbg_grassbhop.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\Programs\VALVEH~1\tools\hlrad.exe
** Parameters: "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Programs\VALVEH~1\tools\hlrad.exe "d:\programs\valve hammer editor\maps\kzbg_grassbhop"
>> There was a problem compiling the map.
>> Check the file d:\programs\valve hammer editor\maps\kzbg_grassbhop.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\programs\valve hammer editor\maps\kzbg_grassbhop.bsp" "D:\Games\Counter-Strike\cs1.6\cstrike\maps\kzbg_grassbhop.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Somebody can tell me what is the error? :/
Its a texture error..
Try pressing ALT + P and just click the "Fix all" button..
Usually helps without getting any ugly fixes..
If not, press CTRL + SHIFT + G and type in the brush number where the error is (in ur case 5, 34 and 9), and then remove/remake the brush :)
I hope this helps
[ Edited 06/06/07 - 17:27:38 ]
yes thanks now its okay :} , bot i have a leak how to find easy? have a prog. or something for search and found leaks?
P.S. sorry 4 my bad english
[ Edited 06/06/07 - 18:10:02 ]
a leak.. Try loading ur pointfile (Map > Load Pointfile) and the "lines" should show you where the leak is.
There has been a lot of threads/discussions about how to find a leak. Please use the search functionality of the forum.
leakmarker
tnx , close pls :)
next time learn more basics about mapping. because these errors were posted 1000times ago.
demo try working on your sonic map. :) heh hope it comes soooon.
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 8, Side 9: has a coplanar plane at (1872, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 9, Side 9: has a coplanar plane at (1712, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 10, Side 9: has a coplanar plane at (1568, -1152, -368), texture -1GRASSMUD-FP
Error: Entity 0, Brush 11, Side 9: has a coplanar plane at (1456, -1152, -368), texture -1GRASSMUD-FP
10%...Error: Entity 0, Brush 34, Side 5: has a coplanar plane at (1280, -2192, -144), texture -1GRASSMUD-FP
Error: Entity 0, Brush 35, Side 5: has a coplanar plane at (1464, -2216, -96), texture -1GRASSMUD-FP
Error: Entity 0, Brush 36, Side 5: has a coplanar plane at (1544, -2240, -48), texture -1GRASSMUD-FP
Error: Entity 0, Brush 37, Side 5: has a coplanar plane at (1648, -2264, 8), texture -1GRASSMUD-FP
Error: Entity 0, Brush 38, Side 5: has a coplanar plane at (1944, -2264, 8), texture -1GRASSMUD-FP
Try reading the compile log =D
just open the file and search for ur problem
http://zhlt.info/common-mapping-problems.html#brush_with_coplanar_faces
U can also search for the errors here :
http://www.slackiller.com/tommy14/errors.htm
http://www.frankclan.ca/maps/map_resources/mirrored/errors.shtml
GL with ur future mapping :P
Now i have new problem with Batch Compiler.Here is the log:
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Programs\Valve Hammer Editor\tools\hlcsg.exe"-nowadtextures -chart "D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock"
Entering D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: could not find wad configurations file
Make sure that wad.cfg is in the Half-Life directory or the current working directory
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
38 brushes (totalling 232 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.59 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 4612/32767 92240/655340 (14.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 535/32767 21400/1310680 ( 1.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 113640 bytes ===
Using Wadfile: \games\counter-strike\cs1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 4 used textures, 14.29 percent of map (162 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\czde_dust.wad
- Contains 3 used textures, 10.71 percent of map (92 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\czde_prodigy.wad
- Contains 0 used textures, 0.00 percent of map (155 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\czde_sienna.wad
- Contains 0 used textures, 0.00 percent of map (114 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\czde_stadium_pi.wad
- Contains 0 used textures, 0.00 percent of map (195 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\czde_tides.wad
- Contains 1 used texture, 3.57 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\timecounter.wad
- Contains 14 used textures, 50.00 percent of map (17 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\halflife.wad
- Contains 4 used textures, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\kasapina.wad
- Warning: Larger than expected texture (322112 bytes): 'UNTITLED'
- Contains 1 used texture, 3.57 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cs1.6\cstrike\untitled1.wad
- Warning: Larger than expected texture (1045292 bytes): 'KASAPINAKZBG'
- Contains 1 used texture, 3.57 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 1.75 mb (of 4.00 mb MAX)
1.28 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Programs\Valve Hammer Editor\tools\hlbsp.exe"-maxnodesize 1024.0 -chart "D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 53/400 3392/25600 (13.3%)
planes 4612/32767 92240/655340 (14.1%)
vertexes 4889/65535 58668/786420 ( 7.5%)
nodes 1201/32767 28824/786408 ( 3.7%)
texinfos 535/32767 21400/1310680 ( 1.6%)
faces 3761/65535 75220/1310700 ( 5.7%)
clipnodes 2996/32767 23968/262136 ( 9.1%)
leaves 898/8192 25144/229376 (11.0%)
marksurfaces 4372/65535 8744/131070 ( 6.7%)
surfedges 17236/512000 68944/2048000 ( 3.4%)
edges 8887/256000 35548/1024000 ( 3.5%)
texdata [variable] 1839268/4194304 (43.9%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 44878/524288 ( 8.6%)
29 textures referenced
=== Total BSP file data space used: 2326238 bytes ===
1.56 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Programs\Valve Hammer Editor\tools\hlvis.exe"-fast -chart "D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock"
512 portalleafs
1769 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.97 seconds)
average leafs visible: 353
g_visdatasize:31973 compressed from 32768
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 53/400 3392/25600 (13.3%)
planes 4612/32767 92240/655340 (14.1%)
vertexes 4889/65535 58668/786420 ( 7.5%)
nodes 1201/32767 28824/786408 ( 3.7%)
texinfos 535/32767 21400/1310680 ( 1.6%)
faces 3761/65535 75220/1310700 ( 5.7%)
clipnodes 2996/32767 23968/262136 ( 9.1%)
leaves 898/8192 25144/229376 (11.0%)
marksurfaces 4372/65535 8744/131070 ( 6.7%)
surfedges 17236/512000 68944/2048000 ( 3.4%)
edges 8887/256000 35548/1024000 ( 3.5%)
texdata [variable] 1839268/4194304 (43.9%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 31973/2097152 ( 1.5%)
entdata [variable] 44878/524288 ( 8.6%)
29 textures referenced
=== Total BSP file data space used: 2358211 bytes ===
1.13 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Programs\Valve Hammer Editor\tools\hlrad.exe"-extra -chart -lights "D:\Programs\Valve Hammer Editor\tools\lights.rad""D:\Programs\Valve Hammer Editor\maps\kzbg_dustblock"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
[Reading texlights from 'D:\Programs\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'D:\Programs\Valve Hammer Editor\tools\lights.rad']
[Reading texlights from 'D:\Programs\Valve Hammer Editor\tools\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'D:\Programs\Valve Hammer Editor\tools\lights.rad'!
[1 texlights parsed from 'D:\Programs\Valve Hammer Editor\tools\lights.rad']
3761 faces
Create Patches : 38100 base patches
0 opaque faces
564445 square feet [81280168.00 square inches]
3604 direct lights
BuildFacelights:
(4349.91 seconds)
visibility matrix : 86.5 megs
BuildVisLeafs:
(145.02 seconds)
MakeScales:
(182.58 seconds)
SwapTransfers:
(515.06 seconds)
Transfer Lists : 114106426 transfers
Indices : 18865564 bytes
Data : 456425704 bytes
GatherLight:
(212.06 seconds)
FinalLightFace:
(18.36 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 53/400 3392/25600 (13.3%)
planes 4612/32767 92240/655340 (14.1%)
vertexes 4889/65535 58668/786420 ( 7.5%)
nodes 1201/32767 28824/786408 ( 3.7%)
texinfos 535/32767 21400/1310680 ( 1.6%)
faces 3761/65535 75220/1310700 ( 5.7%)
clipnodes 2996/32767 23968/262136 ( 9.1%)
leaves 898/8192 25144/229376 (11.0%)
marksurfaces 4372/65535 8744/131070 ( 6.7%)
surfedges 17236/512000 68944/2048000 ( 3.4%)
edges 8887/256000 35548/1024000 ( 3.5%)
texdata [variable] 1839268/4194304 (43.9%)
lightdata [variable] 1381788/4194304 (32.9%)
visdata [variable] 31973/2097152 ( 1.5%)
entdata [variable] 44878/524288 ( 8.6%)
29 textures referenced
=== Total BSP file data space used: 3739999 bytes ===
5439.33 seconds elapsed [1h 30m 39s]
----- END hlrad -----
and when batch put me in CS , and eject me from game .. (but show me how load two lines and after ... eject) :@
mh... i put into the log anlyzer by thewall but it only shows me the error that one or more textures are higher then 256x256
maybe your pc is to bad :D (no offense)
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