wishes for upcoming 2man maps
as we've all seen, the feedback for 2man_j2s_concretejungle is just great.
the question now is what you guys think would be cool in the upcoming 2man maps (i really hope there'e going to be alot more..)
to give an example:
i'd like to see:
- boosting of players to higher positions by using rapid fire weapons (Steyer Aug for example)
- more timing related stuff. an example:
player A stands in front of a few buttons. player b stands infront of a small lake. each button player A pushes pops up a stone in the lake. The task is, player A has to push the buttons in the right order, fast enough so player B can bhop across the lake. (hope you know what i mean)
so that's the beginning, now it's your turn :)
maybe 3man map would be cool :D
I dont really like about: - boosting of players to higher positions by using rapid fire weapons (Steyer Aug for example)
yeah cause you are only allowed to use usp/knife atm
mh... i dont have any suggestions atm later maybe
was just a suggestion, like it or not ^^
this thread is mainly meant for the mappers that now are planning their 2man maps and need some creative stuff to make them special.
btw thought about 3man too, but i think we should stay at 2man because of wr-section :)
i only want to avoid a 16man-map, u know ? ^^
2man with a 16man minimap ;)
I like the idea with the buttons and bhops, it feels more cooperativy (take that, english dictionary!) than just boosting.
n1 :D
what recognized during playing concretejungle..
- reset button, which resets every "lift" or anything that is moveable.
ye reset buttons would be ubergreat, so u dont have to restart the server after every try :/
uhm yeah i wanted to do that.. but its uber hard to do it
a lot of work
[ Edited 06/15/07 - 06:18:28 ]
multimultimulti trigger ^^
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