most bestest longjump map evererer
Im currenly creating a longjump map that has all the old stuff but some new stuff to
- lj/Cj sections split into 5 different sections (215-230) (231-240) (241-250) (251-260) (261-275)
- bhop sections split into 3 different sections (215-230) (231-240) (241-250)
- hi lj sections split into 5 different sections (200-220) (221-230) (231-240) (241-250) (251-260)
- drop bhop (like how brian did 300 units) split into 5 (220-240) (241-260) (261-280) (281-300) (300-320)
- narrow jumps where the jump is set at 222 but the space u have 2 do it in decreases by having teleports either side of the jump gap set certain space apart decreasing until the narrowest value a person can fit thru (need help on that 1)
- surf jumps the surf "block" is the same but the gap is different. Depending on how big i make the surf the distances will change but there is always an easy begining ranging upto over current maximum as u can tell
- (not sure on this) crouch jumps where you are forced to be crouched by a head blocker and they are like normal lj's but crouched
- low 2 hi jumps jump starts low and is 220 units but the landing gets higher and higher.
- choosing room where there are telports for the defiend activities and telports in each room to get back to the choosing room as well as the next section
- 3 courses easy hard and xtreme which include all diciplines
because of all the different types of activities i will call it something like kz_jumpsolympics thats if i get an official release but if i dont then will call it sp_jumpolympics. as u can see ive really tried to increase the variety of performing jumps available. I dont no how long this project is gunna take cuz im more focused on rl atm and only get
short periods of time on the computer, but this is what ive managed to do in about 30 mins
http://i184.photobucket.com/albums/x113/samehsameh/kz_longjumpsmore0001.jpg
http://i184.photobucket.com/albums/x113/samehsameh/kz_longjumpsmore0000.jpg
the fps is weak because i had a leak thru sloppy mapping and just bunged a huge block around it which is visible in the sky atm but i will sort leaks and get fps up wen i get chance to map again.
Anything can change i can add stuff or take stuff out. feed back apreciated. (ps not sure if this is the right place to post but owell sorry if it is)
*update*
i had a free hour and so decided to start again fps is 99/100 constant for me. jumps are alot wider and textures all changed and tiny bit of detail added just wanna get all the jumps done before i add proper detail
http://i184.photobucket.com/albums/x113/samehsameh/kz_jumpolympics0001.jpg
http://i184.photobucket.com/albums/x113/samehsameh/kz_jumpolympics0000.jpg
[ Edited ]
what are those screenshots of?
normal longjumps and cjs? if yes the blocks arent wide enough, i like wide blocks where i can get enough space for my big prestrafe..
yeah those blocks are way too skinny
the cj blocks should be like 256+ wide... and the ljs a lot wider then you have them
Ye, I agree with that they should be wider.
But the idea seems very nice, go for it! A map like that would pwn, and help people, because there are so many different training areas.
Btw, that header is the best ever, LOL.
I like the various ljs, just depends on how it looks...
make the blocks abit wider :D
word akm, and nice topic title :)
and another lj map which the world doesn't NEED!
looks dull and boring anywayz
"- drop bhop (like how brian did 300 units) split into 5 (220-240) (241-260) (261-280) (281-300) (300-320)"
how is that area meant to look? im pretty suspect about this one o.O
nice idea, hope map looks good, don't you make an ugly one! we got enough of these kind of maps! :O
and another lj map which the world doesn't NEED!
Does the world need kz at all?
Originally posted by dEMoliteand another lj map which the world doesn't NEED!
Does the world need kz at all?
You've got a point.
Originally posted by MurvelmanOriginally posted by dEMoliteand another lj map which the world doesn't NEED!
Does the world need kz at all?
You've got a point.
Seconded
Not to sound rude or anything...
But I don't like the textures used in the screenshot. You need textures on the block that can be seen very well compared to the ground. (So ppl can see when to jump better)
I guess those textures could work, I just don't like. :P Just my opinion.
hey let him do that :)
I like those additions like 'surf-blocks' or 'jumps with higher landing stages'..
Maybe plain is better on that cuz this way 100fps are guranteet :)
*better textures and litttle detail should be there though :D
--sry if i havent seen if u said it already (didnt read it all) -> do u plan to connect everything with teleporters or with direct ways???
the idea is n1, but i think there's some useless things like that surf lj or what, but go for it, n1 idea ;)
I fink you shold make blocks a bit higher, so you'll have time to duck without tuching the ground...
lj -> 280max, hj -> 280 max
hey, just got to think about something. Why don't you add some blocks(or a whole area) which the bloks has a push?
If you've played some surf maps you know some of them have an push entity(can't remember the name now), which push the player to the edge.
And if you are pushed slow, but fast enought to gain speed, you could jump like 270 LJ.
But this is just for fun though, noting to "compete" in.
Nice map though, but i would change the textures on the jumps: Cuz now it looks like the jumps textures are aligned 90* than normal.(hard to explain what i mean).
But you gotta keep working on the map as soon as you can, or else you will get bored working on the map. But you haven't got to be bored, but i do if i dont map like 10/4.
The map in currently working on made, to me, mapping boring.
//gj, over and out
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