LAgy MAp Help ME!! PLZ!
i made the aim map....................the fps is 30!!!!!!!
r_speed 1
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
40fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
42fps 16 ms 283 wpoly 4069 epoly
42fps 16 ms 283 wpoly 4069 epoly
42fps 19 ms 283 wpoly 4069 epoly
37fps 16 ms 283 wpoly 4069 epoly
41fps 16 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
41fps 16 ms 283 wpoly 4069 epoly
42fps 17 ms 283 wpoly 4069 epoly
41fps 17 ms 283 wpoly 4069 epoly
38fps 17 ms 283 wpoly 4069 epoly
38fps 17 ms 283 wpoly 4069 epoly
38fps 16 ms 283 wpoly 4069 epoly
38fps 17 ms 283 wpoly 4069 epoly
38fps 17 ms 283 wpoly 4069 epoly
37fps 16 ms 283 wpoly 4069 epoly
37fps 17 ms 283 wpoly 4069 epoly
37fps 24 ms 283 wpoly 4069 epoly
29fps 17 ms 283 wpoly 4069 epoly
29fps 17 ms 283 wpoly 4069 epoly
34fps 16 ms 283 wpoly 4069 epoly
35fps 16 ms 283 wpoly 4069 epoly
34fps 18 ms 283 wpoly 4069 epoly
35fps 17 ms 283 wpoly 4069 epoly
34fps 18 ms 283 wpoly 4069 epoly
33fps 17 ms 283 wpoly 4069 epoly
34fps 18 ms 283 wpoly 4069 epoly
34fps 17 ms 283 wpoly 4069 epoly
35fps 17 ms 283 wpoly 4069 epoly
35fps 18 ms 283 wpoly 4069 epoly
28fps 17 ms 283 wpoly 4069 epoly
34fps 17 ms 283 wpoly 4069 epoly
35fps 17 ms 283 wpoly 4069 epoly
35fps 17 ms 283 wpoly 4069 epoly
36fps 17 ms 283 wpoly 4069 epoly
34fps 16 ms 283 wpoly 4069 epoly
36fps 16 ms 283 wpoly 4069 epoly
35fps 17 ms 283 wpoly 406
HELP PLZZZZZZ
without compile log no help
Have u compiled with RAD??
If u dont use RAD u will get a map that is full-bright and that makes it laggy
and plz post compilelog
38fps 17 ms 283 wpoly 4069 epoly :o
I'v found your problem ^^
But plz, show us how you can have 4069 epoly for aim map
no problem for my 1337 machine :d
30 min later to post the compiling
I bet you have some funky models in that map. (-:
38fps 17 ms 283 wpoly 4069 epoly :o
I'v found your problem ^^
But plz, show us how you can have 4069 epoly for aim map
dont mix up wpoly and epoly :D
wpoly = world polygons
epoly = model polygons
and 4k epoly is perfectly fine. a usp + 4 or 5 player models on the screen at the same time is about 5k epoly...
Pf0llz0r is right ;)
waiting forwards on the compile log XD
Either you forgot rad or you have a leak...or you really really really suck at mapping. :P
i create the bhop map......
log---->>>
** Executing...
** Command: Change Directory
** Parameters: "G:\valve"
** Executing...
** Command: C:\DOCUME~1\7VM13\Desktop\compile\hlcsg.exe
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\7VM13\Desktop\compile\hlcsg.exe "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
Entering c:\documents and settings\7vm13\desktop\maps\kz_onlybhop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...50%...60%...70%... (0.03 seconds)
SetModelCenters:
10%...20%... (0.00 seconds)
CSGBrush:
30%...60%... (0.11 seconds)
Using Wadfile: \valve\cstrike\cstrike.wad
- Contains 2 used textures, 13.33 percent of map (123 textures in wad)
Using Wadfile: \valve\valve\halflife.wad
- Contains 8 used textures, 53.33 percent of map (3116 textures in wad)
Using Wadfile: \valve\valve\xeno.wad
- Contains 3 used textures, 20.00 percent of map (264 textures in wad)
Using Wadfile: \valve\valve\liquids.wad
- Contains 2 used textures, 13.33 percent of map (32 textures in wad)
Using Wadfile: \valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \valve\valve\z.wad
- Warning: Larger than expected texture (1350272 bytes): 'ZAMIN'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.20 mb (of 4.00 mb MAX)
0.22 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\7VM13\Desktop\compile\hlbsp.exe
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\7VM13\Desktop\compile\hlbsp.exe "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_target @ (1486,-523,-128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 192,-384, -80)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 192,-384, -80)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 192,-384, -80)
0.36 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\DOCUME~1\7VM13\Desktop\compile\hlvis.exe
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
hlvis v3.0 rel 3.0 Beta 4 (Nov 11 2004)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern at [email protected])
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum `Search Function'.
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\7VM13\Desktop\compile\hlvis.exe "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\7vm13\desktop\maps\kz_onlybhop.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\DOCUME~1\7VM13\Desktop\compile\hlrad.exe
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\7VM13\Desktop\compile\hlrad.exe "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\7vm13\desktop\maps\kz_onlybhop.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop.bsp" "C:\Documents and Settings\7VM13\Desktop\MAPS\kz_onlybhop.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\7vm13\desktop\maps\kz_onlybhop.pts" "C:\Documents and Settings\7VM13\Desktop\MAPS\kz_onlybhop.pts"
** Executing...
** Command: Copy File
** Parameters: +map "kz_onlybhop" -game cstrike -dev -console +deathmatch 1
you have a leak.
if create the big wall in outside the map fixing the fps?!
to have a yahoo messenger ID?
my idd is a [email protected]
plz come to chat
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