Spikes That Hurt. For My PoP Map
So yeah, I pretty much know everything about mapping but I just can't seem to figure out how to have spikes inflict damage on my Prince of Persia kz map. So here's what I DO have down:
I have the spikes in a wall bound to a func_door entity. It is near a bhop section and I have it placed so if you jump too far the player enters a trigger_multiple area which causes the spikes to pop out of the wall. They do successfully hit the player and push him but I need to make the spikes deadly to the touch. Damage inflicted when blocked doesn't seem to work for obvious reasons.
Please help asap! :(
tried trigger_hurt ?
If I did that, then the spikes wouldn't move out from the wall. I need the func_door details for it to work right! Maybe func_train has a hurt feature...I'll check it out.
Edit: func_train doesn't have a hurt on touch feature either. The only way I can think of doing it is to make a trigger_hurt entity and bind it to the spikes and have the whole thing be a func_door so the trigger_hurt hits the player when the spikes move out but I know you can't have an entity in an entity. :(
[ Edited 08/02/07 - 01:01:17 ]
multi manager thing?
Probably but I don't see it in my list. What FGD are you using?
http://l0w.step-m.cpms.ru/download/cs_expert-dmitrich800.fgd
I only see momentary_door and momentary_rot_button. :(
??
Edit: I don't see any of my previous entity options like cycler anymore even if I reload/readd the fgd I was using before. :/
Hammer fuqd?
Edit: Now I see everything, wtf. I didn't even do anything. I just alt-tabbed back to Hammer to look at the alt-enter menu and everything just shows up now. Ah well, problem's now fixed. :)
[ Edited 08/02/07 - 03:10:03 ]
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