Movie in my map.
Hi all mappers :)
I just wont to now, if its possible to make a kind of a movie in to my map :) ?
I really dont now how im going to build that :s
So im wondering if someone inhere could help me out..
// Funk
1 post comes after 751 day, think u got a record :)
it will probably work to make a lots of pictures out of the movie and made it animated texture, maby its somekind of max picture in that :/
https://www.youtube.com/watch?v=QwrbyVaC6EU
You can use animated textures. With this you can create an animation that covers a minimum of 2 and a maximum of 10 frames.
source (link - translated from German to English):
http://translate.google.com/translate?u=http%3A%2F%2Fwww.thewall.de%2Fcontent%2Fhalf-life%3Atutorials%3Aspezielle_texturen&langpair=de%7Cen&hl=de&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
if you dunno much about animated textures, Pf0llz0r made a lil tutorial about it.
here u go : http://xtreme-jumps.eu/forum_viewtopic.php?54.38708
1 post comes after 751 day, think u got a record :)
/
omg n1^^
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10 frames? that isn't much, is it?
Wouldnt it be possible to make ALOT of animated textures that makes a movie if they are played after eachother?
And then use triggers to make them start after another,
prolly gonna be alot of triggers and entitys but I would be possible,
the same way as the timer is built, if u only count how long the animation is and use that value instead of 1 second??
Anyone who wanna try this??
Wouldnt it be possible to make ALOT of animated textures that makes a movie if they are played after eachother?
And then use triggers to make them start after another,
prolly gonna be alot of triggers and entitys but I would be possible,
the same way as the timer is built, if u only count how long the animation is and use that value instead of 1 second??
Anyone who wanna try this??
it should work !
Okay thxs alot guys :)
Pf0llz0r's idea should work, but its compilcated :!
Pf0llz0r's idea should work, but its compilcated :!
Ye, but I dont wanna try it :P entitys and triggers are SOOOOO boring :P
Originally posted by colixPf0llz0r's idea should work, but its compilcated :!
Ye, but I dont wanna try it :P entitys and triggers are SOOOOO boring :P
true ;)
https://www.youtube.com/watch?v=QwrbyVaC6EU
Wouldnt it be possible to make ALOT of animated textures that makes a movie if they are played after eachother?
And then use triggers to make them start after another,
prolly gonna be alot of triggers and entitys but I would be possible,
the same way as the timer is built, if u only count how long the animation is and use that value instead of 1 second??
I don't understand how this should work. Can you explain it to me?
Originally posted by Pf0llz0rWouldnt it be possible to make ALOT of animated textures that makes a movie if they are played after eachother?
And then use triggers to make them start after another,
prolly gonna be alot of triggers and entitys but I would be possible,
the same way as the timer is built, if u only count how long the animation is and use that value instead of 1 second??
I don't understand how this should work. Can you explain it to me?
Lets say that the animation is 5sec long, then u use triggers and entitys so that it change the picture every 5 second. The same way as the timer is build but insted of counting from 0-9 it will change between animated textures. This will make it look like a movie (I think).
[ Edited 08/09/07 - 09:11:03 ]
Oh, so it's possible to change the texture of a plane using a trigger? How do you do this?
No I mean with toggle wall or func door, so that the block comes out a little bit and all the other blocks are in a wall or something, so when its triggered the first block comes out, and after a few seconds (depends on how long the animation is) it goes back in and the second block comes out.
This will make it look like a movie If Im thinking right.
And I dont think that u need to sync the animations either cuz if they have the exact amount of frames it should take exactly the same amount of seconds to go through the animation. This will make it look like the animation continue to animate when its really a second block that is shown.
Maybe like this:
A button is pressed to start the "movie" >
block 1 comes out >
Wait for 5sek >
block 1 goes in and block 2 comes out (at the same time)>
Wait for 5sek >
block 2 goes in and block 3 comes out (at the same time)>
etc etc
Gonna test it when I get home.
Ok got it. I think it should be possible. The question is the sync and how it look like when those blocks are moving towards eachother.
ye, well Im gonna try to make one later, post the map and screens if it works :D
Seems like a lot of work for just a little 10 or 15 seconds...
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