Can't Compile (File read failure)
My map had been compiling fine until I retextured a room. So here's the important part of my log:
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[vlv_ramassis.wad]
87 brushes (totalling 534 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
Using Wadfile: \program files\steam\valve hammer editor\wad\halflife.wad
- Contains 10 used textures, 21.28 percent of map (3116 textures in wad)
Including Wadfile: \program files\steam\valve hammer editor\wad\vlv_ramassis.wad
- Warning: Larger than expected texture (xxxxxx bytes): 'xxxxxxxx' (About 30 of these)
- Contains 36 used textures, 76.60 percent of map (562 textures in wad)
Including Wadfile: \program files\steam\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 2.13 percent of map (8 textures in wad)
added 2 additional animating textures.
Error: File read failure
I've never received this error before and have no idea what is causing it.
Please help!
[ Edited ]
Figured it out on my own. :) It turns out you can only have a limited number of textures over the area of 256x256 in order for the map to compile without error.
btw in the common problems thread this problem is there explained too.
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