Hmm...

Started by J1`
21/08/2007 20:24
Page 1 of 1
J1`21/08/2007 20:24

I compiled my map, and for somereason the .bsp file is only 152 kb, and what i did in the map was combind 2 of my maps that are each more than 152 kb alone. When i go into cs and try my map while its loading it doesnt give me an error or anything, it just exits.

here is my log

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg roboticbhop_v3
Entering roboticbhop_v3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

37 brushes (totalling 222 sides) discarded from clipping hulls
CreateBrush:
(0.19 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)

Using Wadfile: \documents and settings\jangja\desktop\cstrike.wad\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\halflife.wad\halflife.wad
- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
1.45 seconds elapsed

----- END hlcsg -----

dEMolite mapper21/08/2007 21:00

you need to compile it with bsp too get a proper bspfile.
but it is better to compile it with csg bsp vis & rad

Page 1 of 1

Please log in to post replies.