start timer
Hi, I have another problem :( when i go into my map in cs and go to the end the endtimer has a purple checkerboard texture, and i just copy pasted it from "timercounter.wad" file. I was just wondering how to make the start timer have the right textures on it so it is acctually a timer.
[ Edited ]
it is missing. thats why the checkerboard is there.
You need to include the timercounter.wad in your hammer editor to display it right.
ty <3 :)
When i press ctrl+p to look at my errors it says "Solid Entidy [trigger_teleport] is empty]" and i press go to error and it goes to the exact middle of the map . How do i fix this? because wen i press fix error it doesnt work
[ Edited 08/26/07 - 02:04:55 ]
press go to error and pess the Del button on your keyboard.
This empty entity is a littel bug in hammer
Yeah, Hammer sometimes leaves entities bound to nothing around in your .rmf. It usually happens when you change say, a func_door to a func_wall.
it happens when you tie 2 different entities 2 one other entity...
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