start timer

Started by J1`
25/08/2007 06:36
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J1`25/08/2007 06:36

Hi, I have another problem :( when i go into my map in cs and go to the end the endtimer has a purple checkerboard texture, and i just copy pasted it from "timercounter.wad" file. I was just wondering how to make the start timer have the right textures on it so it is acctually a timer.
[ Edited ]

dEMolite mapper25/08/2007 09:34

it is missing. thats why the checkerboard is there.

You need to include the timercounter.wad in your hammer editor to display it right.

J1`26/08/2007 00:52

ty <3 :)

J1`26/08/2007 01:12

When i press ctrl+p to look at my errors it says "Solid Entidy [trigger_teleport] is empty]" and i press go to error and it goes to the exact middle of the map . How do i fix this? because wen i press fix error it doesnt work

[ Edited 08/26/07 - 02:04:55 ]

dEMolite mapper26/08/2007 02:12

press go to error and pess the Del button on your keyboard.

This empty entity is a littel bug in hammer

P.V.A.B.-jello26/08/2007 05:09

Yeah, Hammer sometimes leaves entities bound to nothing around in your .rmf. It usually happens when you change say, a func_door to a func_wall.

Pieshels mapper26/08/2007 09:07

it happens when you tie 2 different entities 2 one other entity...

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