A tree question
I want to make the outside part of my map look more like nature. I've seen that maps has trees and plants which isn't built by blocks. You can just walk through them. I wonder how to add trees like that into your map.
Thanks for responding
/Igge
these are models which will be setted with cycler_sprite in to the map. but this isn't really good for much trees because hl is limited to a epoly limit too.
ok thanks for that. I got some different sprites which i got from downloading maps.
u dont need sprites for trees, u need models.
put a cyler_sprite entity where u want the tree, and in the properties search the model what u want.
u can also use modelviewer to see how the tree/whatever looks like. glhf :up:
but when i press properties a list of different .spr files appear. Shall i add .mdl files instead of .spr?
Thanks for the tip about modelviewer...it'll help me i think.
there should be a attribute called Model
where you can select the model when not you have the wrong fgd
Here is the entity code which needs to be replaced in the fgd. but this will only work with the hammer 3.5 beta
@PointClass studio() base(Targetname, Angles, model_seq) = cycler_sprite : "Sprite Cycler"
[
sprite(sprite) : "Sprite"
model(studio) : "Model"
skin(integer) : "Skin" : 0
body(integer) : "Body" : 0
framerate(integer) : "Frames per second" : 10
renderfx(choices) :"Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
]
[ Edited 09/04/07 - 23:19:41 ]
i got version 3.4. I can only add a sprite when pressing properties on my cycler_sprite. There is no model, skin or body. Do i have to download the 3.5 version to be able to add a .mdl file into the map?
Hammer 3.5
Gimli fgd
=)
[ Edited 09/06/07 - 16:10:52 ]
shall i remove my hammer 3.4? I might need some Mirc help to be able to use mdl files in my map cause nothing special happened with this new version.
I might have a wrong configuration. I use the 1 i got on version 3.4.
[ Edited 09/06/07 - 16:41:05 ]
yo don't need to remove hammer you have only the wrong fgd. i posted you above the new entity which need to replaced in your old fgd.
Nice. ty Pf0llz0r
ah now i got it. I changed the fgd file to the 1 pf0llz0r gave me. Now when i make a new entity a pink box appears with the entity name on it. And if i wanna go to properties a model option is now available. Thank you very much for the help. Its awesome to see you helping me with something so easy like this. Thanks you.
EDIT: In the text file pf0llz0r gave me it says "to ensure the proper function of active model preview in hammer, you have to place your models in the correct mod-model-folder (e.g. "cstrike\models\xx.mdl" or "cstrike\models\xxx\xx.mdl")
Does this mean that i can see the model in hammer. A tree instead of the pink entity box?
[ Edited 09/06/07 - 18:58:48 ]
you need to have hammer 3.5 for this.
and yes the all models in cstrike/models will be displayed then. but only when you selected them in the cycler_sprite.
but whe i start hammer it says that i hav 3.5. I took the 1 pf0llz0r gave me.
EDIT: Yup the models is now displayed in hammer :)
[ Edited 09/06/07 - 19:29:44 ]
;)
Don't add too many, nobody likes bad fps :D
Everybody loves me =)
Wtf, so many posts but none has the simpliest way to do it :O
Just do 2x 1 unit thick blocks (or just one) that cross each other to make them look like " X "
You have to have a texture with a blue background which will disappear when you set texture mode texture or solid or something.
[ Edited 09/08/07 - 10:18:11 ]
not everybody but you got a lot of answer to our questions . :)
I've seen that maps has trees and plants which isn't built by blocks.
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