the light wont come through!
im sure this is a really easy problem to fix, i just cant find the solution anywhere. my map is entirely enclosed, but i thought that by having sky texture on the outside, and having light_environment in the map, the entire map would be the same good brightness. apparently, i was wrong. my map is pitch black :S so how do i make my map bright, through and through? id really rather not be putting lights in everywhere either, because im sure theres another way i dont remember what it is though.
[ Edited ]
closed rooms like a house/or tunnels or .... wont be brighter. so you need to place there a light or some textlights.
so there is no way to just have the entire map lit all the same, without using lights? btw what are textlights? (mapping noob)
textlights are lights without entity. these will be create during the compile proceed.
here is a good tutorial:
http://www.freewebs.com/naigel/tutorials.htm 1. Textured lightning.
[ Edited 09/06/07 - 20:26:59 ]
alright, i guess ill just try to combine the two :) thanks for your help.
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