the light wont come through!

Started by clair mapper
06/09/2007 18:33
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clair mapper06/09/2007 18:33

im sure this is a really easy problem to fix, i just cant find the solution anywhere. my map is entirely enclosed, but i thought that by having sky texture on the outside, and having light_environment in the map, the entire map would be the same good brightness. apparently, i was wrong. my map is pitch black :S so how do i make my map bright, through and through? id really rather not be putting lights in everywhere either, because im sure theres another way i dont remember what it is though.
[ Edited ]

dEMolite mapper06/09/2007 19:25

closed rooms like a house/or tunnels or .... wont be brighter. so you need to place there a light or some textlights.

clair mapper06/09/2007 20:17

so there is no way to just have the entire map lit all the same, without using lights? btw what are textlights? (mapping noob)

dEMolite mapper06/09/2007 20:25

textlights are lights without entity. these will be create during the compile proceed.


here is a good tutorial:
http://www.freewebs.com/naigel/tutorials.htm 1. Textured lightning.
[ Edited 09/06/07 - 20:26:59 ]

clair mapper06/09/2007 20:34

alright, i guess ill just try to combine the two :) thanks for your help.

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