Resource saving Water

Started by maniac
13/09/2007 15:48
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maniac13/09/2007 15:48

This is a nice method to make resource saving water without waves:

Just use func_illusionary instead of func_water and give it the content -3.
Now the entity has the same characteristics like water but saves resources!
Thats much better for the engine!


hf,
ManiaC

Fliborecord holder Tournament #213/09/2007 16:20

Can you swim in it ? And how does it save resources ?

maniac13/09/2007 19:03

yes, you can swim in it. the only difference to normal water is the thing that it has no waves!
i dunno how, but it saves resources! :D

FLR14/09/2007 15:04

GJ. I will definitely(spell?) test this!

AverageFreak14/09/2007 18:03

That just fixed a whole map of mine. Thx a lot :D

Volsfootball14/09/2007 22:11

Wow, nice thread maniac, very usefull

maniac15/09/2007 16:45

thx for the nice feedback guys! :D

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