Resource saving Water
Started by maniac
13/09/2007 15:48
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maniac13/09/2007 15:48
This is a nice method to make resource saving water without waves:
Just use func_illusionary instead of func_water and give it the content -3.
Now the entity has the same characteristics like water but saves resources!
Thats much better for the engine!
hf,
ManiaC
Flibo
13/09/2007 16:20
Can you swim in it ? And how does it save resources ?
maniac13/09/2007 19:03
yes, you can swim in it. the only difference to normal water is the thing that it has no waves!
i dunno how, but it saves resources! :D
FLR14/09/2007 15:04
GJ. I will definitely(spell?) test this!
AverageFreak14/09/2007 18:03
That just fixed a whole map of mine. Thx a lot :D
Volsfootball14/09/2007 22:11
Wow, nice thread maniac, very usefull
maniac15/09/2007 16:45
thx for the nice feedback guys! :D
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