skz_brickclimb coming soon

Started by Igge
13/09/2007 21:50
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Igge13/09/2007 21:50

This will be the first map I complete to the very end. Before I add it for real I want to give you some screenshots from it.

Here are 3 images which show some parts of the map:

http://img505.imageshack.us/img505/1451/brickjump1er7.jpg

http://img513.imageshack.us/img513/8849/brickjump2zv1.jpg

http://img513.imageshack.us/img513/6269/brickjump3zl3.jpg

Hope you like it as much as i do :)

I'm thankful for any comments, good or bad.

/Igge

Mehz13/09/2007 21:52

You already know what I think of it ;)

Igge13/09/2007 21:53

yup i do hehe :D

clair mapper13/09/2007 21:59

its very green :P

Igge13/09/2007 22:01

yeah if you are watching picture 2 from above it looks green because the you have no chance to see the brick texture.

s0liD mapper13/09/2007 22:13

yay looks nice :) and ye its too green but i like it!

Igge13/09/2007 22:21

hmm is there any simple way to fix it. Different ground textures? Different green colour of the grass?

I'm glad you liked it. I still have loads of stuff to learn about VHE.

clair mapper13/09/2007 22:28

vary the textures a little? iono. i think youre right, its just the angle of that screenshot. send it in!

btw whats VHE? haha :rolleyes:

colix mapper13/09/2007 22:36

n1 map i like it, it reminds me to kzsca_brickvalley ;)

clair : VHE = Valve Hammer Editor :D

Igge13/09/2007 22:37

but if i used other grass textures it would look wierd to me. Would be nice to hear what kind of textures i can add and so on.

VHE stands for valve hammer editor...i use to say hammer but sometimes i write VHE.

Igge13/09/2007 22:40

colix: Yeah i really love brickvalley. Got most of my inspiration from kz_brickngrass though which is also a very nice map.

clair mapper13/09/2007 22:46

well i guess you learn something new everyday thx. hm... u could use a dif shade of grass on the main floor or something, but youre right, theres usually only one texture that looks perfect to you.

on the 3rd screenshot: are those jumps grassy-topped as well?

Igge13/09/2007 23:07

yes all jumps r grassy topped. Im thinking of changing the light_environment so it doesnt glow so much.

clair mapper13/09/2007 23:24

i think that is why the grass stood out so much. the colors are all very vibrant. im working on getting the light_environment just right on a cs_ map im making so that its dusk... but with not much luck.

Igge13/09/2007 23:30

oh :(

dEMolite mapper14/09/2007 00:37

the map border doesn't really fit in to the map concept and the standard sky sucks too.

So i think you can do a better border then only doing 4walls around the map.

P.V.A.B.-jello14/09/2007 00:40

Looks good. Might wanna work on your enclosure area to make it not so square.

Volsfootball14/09/2007 03:55

tenub, if you haven't noticed, there are many maps that are squares :)

Igge14/09/2007 09:55

actually i hav no idea how to change the standard sky. Ok I'll try to make the border walls more intresting. But most of the brick walls in the world r squares i think.

elITe^14/09/2007 12:05

looks like it's going to be fun to jump :)

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