cg_coldbhop_v3

Started by faker mapper
18/09/2007 15:10
Read-Only
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faker mapper18/09/2007 15:10

Status: Denied

Reason:

- First of all I have to say that it was a very close decision. The map is very short again, and after cg_coldbhop being very short too that was a "turn-off" for some of the admins and testers. The problem with short maps is that they have to be very unique and amazing, and your map is pretty unique (you invented the coldseries) and has some new ideas (the bridge and the uber hard duckstage) which were cool.

- The general problem why a lot of people voted for no was: the jumps... Usually, and that's the reason why people loved coldbhop and coldbhop_v2, you can skip some stones to get a better time and do uber combos to improve the time. On coldbhop_v3 u can't skip any stone (maybe one at the start with cj, but that's all) and there isn't any latitude for improvements. Therefore the first record will probably the last one.

Suggestions:

- Adding a minimap (your strafemap for example) or making it a BIT longer could turn the tide.

Other: -

dEMolite mapper18/09/2007 16:39

I won't change it because it is already released.

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