Once-per-round-Trigger
Once-per-round-Trigger
As you maybe know, the "trigger_ones" don't works for CS!
Here I show you a easy method to build your own trigger which works only once per round!
Required Entities:
1 x func_door
1 x multi_manager
1 x trigger_multiple
Place a func_door on a place where the player can't reach it.
A normal block (16x16x16) is enough!
Give the entities the following values:
func_door
Name: door1
Render Mode: Texture
FX Amount: 0
Lip: 16
Fire on Close: multi1
delay before close: -1
-
Flags: Starts Open
multi_manager
Name: multi1
trigger_multiple
Target: door1
What happens now?
If a player runs through the trigger_multiple, it triggers the func_door which gets closed. On close the func_door triggers the multi_manager.
(you can also trigger another entity)
The door stays closed now for the whole round and resets on every new round.
Have fun with your own trigger_ones!
ManiaC
[ Edited ]
nice =)
GJ
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