Once-per-round-Trigger

Started by maniac
24/09/2007 14:00
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maniac24/09/2007 14:00

Once-per-round-Trigger


As you maybe know, the "trigger_ones" don't works for CS!
Here I show you a easy method to build your own trigger which works only once per round!

Required Entities:
1 x func_door
1 x multi_manager
1 x trigger_multiple

Place a func_door on a place where the player can't reach it.
A normal block (16x16x16) is enough!


Give the entities the following values:

func_door
Name: door1
Render Mode: Texture
FX Amount: 0
Lip: 16
Fire on Close: multi1
delay before close: -1
-
Flags: Starts Open


multi_manager
Name: multi1


trigger_multiple
Target: door1


What happens now?

If a player runs through the trigger_multiple, it triggers the func_door which gets closed. On close the func_door triggers the multi_manager.
(you can also trigger another entity)
The door stays closed now for the whole round and resets on every new round.


Have fun with your own trigger_ones!

ManiaC

[ Edited ]

Pf0llz0r mapper24/09/2007 15:20

nice =)

GJ

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