Avoidance of black Brushes (Entities)
Started by maniac
24/09/2007 16:07
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maniac24/09/2007 16:07
Avoidance of black Brushes (Entities)
Maybe you know that problem:
After the compile are some brushes completely black.
The solution:
Give the entitie a small light level!
for example:
func_wall
Attributes:
Minimum light level: 0.02
hf,
ManiaC
pleeve24/09/2007 16:20
ty :>
colix
28/09/2007 15:24
nice didnt know this, ty :P
clair
14/10/2007 06:57
so THATS how i fix those sides...
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