Avoidance of black Brushes (Entities)

Started by maniac
24/09/2007 16:07
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maniac24/09/2007 16:07

Avoidance of black Brushes (Entities)

Maybe you know that problem:
After the compile are some brushes completely black.

The solution:
Give the entitie a small light level!

for example:

func_wall

Attributes:
Minimum light level: 0.02


hf,
ManiaC

pleeve24/09/2007 16:20

ty :>

colix mapper28/09/2007 15:24

nice didnt know this, ty :P

clair mapper14/10/2007 06:57

so THATS how i fix those sides...

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